Commit Graph
54 Commits
Author SHA1 Message Date
HoneyandClaude Sonnet 4.6 ac4f09c8b8 fix: never rebuild native queue in onReady while ExoPlayer is playing
When onReady fires during MediaController reconnect (fragment navigation,
activity resume), calling setQueue restarts the current song from pos 0.
Guard: if native isPlaying=true, only re-sync JS UI — never touch the queue.
Only push a new queue when native is idle/empty (cold start).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 20:22:27 +02:00
HoneyandClaude Sonnet 4.6 0e05740df7 feat: show title/album/artist order in bottom bar and now playing UI
- Bottom bar: player-info is now a centered flex column so text block
  aligns properly against the art circle
- Now playing: split artist·album line into album (above) + artist (below)
  matching the bottom bar layout; removed np-album-sep reference
- Removed stale np-album-sep style.display call from player.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 20:20:04 +02:00
HoneyandClaude Sonnet 4.6 4c4dee4e55 fix: remove player-album-sep references after HTML restructure
Removing the separator span from the HTML broke updatePlayerUI which still
called getElementById('player-album-sep').style — null crash on every
song play. Removed both occurrences since album now has its own line.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 20:03:11 +02:00
HoneyandClaude Sonnet 4.6 47cf3d13e5 fix: use pointerdown+pointerType to block touch seeks on bottom bar
mousedown does not expose the input source — replaced with pointerdown
which carries pointerType='touch', allowing noTouch=true to reliably
skip touch input without affecting mouse/stylus on PC.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:39:02 +02:00
HoneyandClaude Sonnet 4.6 162bf530a2 fix: block synthetic mousedown on bottom progress bar from touch taps
noTouch=true now also adds a touchstart preventDefault listener so the
browser does not fire synthetic mousedown/click after a tap, which was
still triggering seeks in the PWA despite touch events being disabled.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:35:43 +02:00
HoneyandClaude Sonnet 4.6 b0fb1b200d fix: smooth NP swipe-open animation; live playing highlight in song lists
Swipe animation:
- _resetDrag(true) now reads the overlay's current drag position and starts
  the CSS transition from there instead of resetting to translateY(100%) first.
  That reset was causing the visible stutter (overlay jumped off-screen then
  slid back up). Now the overlay continues seamlessly from wherever the finger
  released to translateY(0).

Playing highlight:
- makeSongItem: adds data-song-id attribute to every .song-item element.
- updatePlayerUI: calls _updatePlayingHighlights() after every track change.
  This toggles .playing on all visible song items in any open list/playlist/
  favorites view so the highlighted row always matches what's actually playing,
  without requiring the user to navigate away and back.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:10:03 +02:00
HoneyandClaude Sonnet 4.6 4856f0ca57 fix: bottom bar no touch seek; lyrics seek on Android; smoother NP animation
- initProgressScrub: pass noTouch=true for the bottom mini-bar so touch
  events are never registered on it; only mouse events remain (desktop-only).
  The now-playing scrubber is unchanged and keeps full touch support.
- Export seekToMs(ms) from player.js; use it in the lyrics click handler
  instead of S.audio.currentTime which has no effect when HAS_BRIDGE
  (native ExoPlayer handles playback, not the HTML audio element).
- styles.css: add will-change:transform to .player and .np-overlay to keep
  them on GPU compositor layers during the swipe gesture; tweak NP open
  transition to cubic-bezier(.4,0,.2,1) for a snappier feel.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:42:58 +02:00
HoneyandClaude Sonnet 4.6 68bec67880 fix: sync queue insert/append to native Android player
Both 'Als Nächstes einfügen' and 'Am Ende der Queue' updated S.queue in JS
but never called NSBridge, so the native ExoPlayer ignored the change and
kept playing the original next item.

- Export nativeInsertAt(song, position) from player.js
- Call it in showCtxMenu with the exact splice index for insert-next
  and -1 (append) for add-to-end

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:27:25 +02:00
HoneyandClaude Sonnet 4.6 e893b7cc12 fix: radio mode appends songs without restarting; favorites/song row mobile fixes
- fillRadioQueue: use addToQueue instead of setQueue so toggling radio mode
  no longer resets position to 0 on the current song
- loadStarred: pass noArtistLink/noAlbumLink to prevent accidental navigation
  taps on mobile (matches playlist behavior)
- styles.css: add pointer:coarse alongside hover:none so song-actions are
  visible on Android WebView which may report hover:hover
- components.js: remove inline download button from song row; keep only star
  and 3-dots (download stays accessible via context menu)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:25:26 +02:00
HoneyandClaude Sonnet 4.6 ba382aa6d9 fix: cover art caching, skip desync, notification tap opens now playing
- api.js: cache coverUrl() per id+size so WebView HTTP cache can work;
  previously each call generated a new random salt/token → unique URL →
  no cache hits → images re-fetched on every render

- player.js: replace _nsBridge('next')/'prev' with explicit seekToIndex
  in nextSong/prevSong so native always jumps to the exact same index JS
  computed; 'next'/'prev' relied on native's internal pointer being in sync
  which caused 'UI shows new song but audio plays old one' when they drifted

- MusicService: set setSessionActivity PendingIntent on MediaSession so
  tapping the playback notification opens the app

- MainActivity: handle open_now_playing extra in onCreate (cold start)
  and onNewIntent (app already running) to show the Now Playing screen

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:12:29 +02:00
HoneyandClaude Sonnet 4.6 bd8919fb39 fix: prevent accidental seek on tap in mobile progress bar
Touch scrubbing now requires ≥8px horizontal drag before committing.
A plain tap on the progress bar is ignored — no unintentional position jump.
Also removed redundant onclick="seekTo()" since _initBarScrub already
handles mouse seeking via mousedown/mousemove/mouseup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 21:05:55 +02:00
HoneyandClaude Sonnet 4.6 c037ee623d fix: preload hi-res NP cover on track change so overlay opens instantly
_crossfadeNpBg only preloaded the 1024px cover when the NP overlay was
already open. Opening it fresh showed the old cover for ~0.5s while the
new image downloaded. Preloading in updatePlayerUI caches it immediately.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:49:57 +02:00
HoneyandClaude Sonnet 4.6 ee6df1e1fe fix: prevent music canplay callback from interrupting ABS playback start
When absPlayItem() paused S.audio, the stale canplay listener from the
last playCurrent() call still had a matching _playGen value and would
call S.audio.play() — triggering absInterrupt() which immediately paused
the ABS audio. Fix: export cancelMusicAutoplay() that bumps _playGen
before pausing, invalidating any pending canplay/guard callbacks.

Also shrink OK button and widen time input in sleep timer.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:21:29 +02:00
Honey 751cc05b89 fix: reset progress bar to 0:00 immediately on track change on web too 2026-05-13 12:46:58 +02:00
Honey 10e3e0eb1d fix: reset progress bar to 0:00 immediately on track skip/play in bridge mode 2026-05-13 12:45:55 +02:00
Honey a1a4416bb6 fix: restart skip grace period on isPlaying:true to suppress multi-fire buffering during seek 2026-05-13 12:44:27 +02:00
HoneyandClaude Sonnet 4.6 d87abd2e9e fix: suppress transient pause during seek in bridge mode
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 10:46:12 +02:00
HoneyandClaude Sonnet 4.6 ee05998840 fix: suppress transient isPlaying:false during native skip transitions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 09:42:07 +02:00
HoneyandClaude Sonnet 4.6 1e61d35018 fix: use isPlaying() in syncNowPlaying to handle bridge/native mode
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 02:00:26 +02:00
Honey 7dd22d9639 fix: apply square curve to volume slider so low positions are genuinely quiet 2026-05-09 17:12:37 +02:00
HoneyandClaude Sonnet 4.6 8e752fa892 fix: player bar instant update + stop music on app close
player.js: move NSBridge.setQueue() into requestAnimationFrame so the
updatePlayerUI DOM changes are committed and painted before the blocking
@JavascriptInterface call. setQueue serializes a large JSON payload and
blocks the JS/Blink main thread while Java parses it — deferring it one
frame ensures the player bar visually updates immediately on tap.

MusicService: onTaskRemoved now calls player.stop() + stopSelf() so
swiping the app from recents stops playback instead of leaving it running
in the background.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 15:00:18 +02:00
HoneyandClaude Sonnet 4.6 7084fc4118 fix: player bar freezes on manual song start in bridge mode
- playQueue: update UI immediately before NSBridge.setQueue so the bar
  reflects the new song without waiting for onTrackChanged
- onTrackChanged: remove index guard that blocked UI refresh when
  S.qIdx was already set; always call updatePlayerUI/onNpSongChange
- nextSong/prevSong: optimistic UI update before calling native next/prev
- _computeNextIdx: extracted helper for shuffle/repeat/linear logic
- _lastPositionMs: new variable for prev() 3s threshold in bridge mode
- updatePlayerUI/_syncNpDirect: guard img.src assignment to prevent
  redundant reloads and flicker on double update

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 13:04:33 +02:00
HoneyandClaude Sonnet 4.6 cf2921c56f fix: cover art on auto-advance + native back-button overlay routing
Issue 1 (MusicService): wrap DefaultHttpDataSource in CacheBitmapLoader so
Media3 notification artwork is fetched once and served from memory on every
subsequent auto-advance. warmArtworkCache() pre-loads current+next 3 tracks
on both onMediaItemTransition and onTimelineChanged (queue replace via setQueue).
Adds explicit media3-datasource dependency.

Issue 2 (back button): replace deprecated onKeyDown with OnBackPressedCallback.
WebBridge.setOverlayState(bool) tracks whether JS has an overlay open;
consumeBackPress() is called first — if true, MainActivity delegates to
window.NSPlayer.handleBack() which closes the topmost layer. Falls back to
webView.goBack() then moveTaskToBack(true) so the MusicService binding survives.
JS side: _syncOverlayState() + MutationObserver keep the native flag current;
handleBack covers NP overlay, queue panel, action sheet, all modals, sidebar.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 11:11:09 +02:00
HoneyandClaude Sonnet 4.6 76ecfe2268 feat: wire NSBridge fully + HD artwork + disable watchdog in wrapper mode
player.js
- Replace `_native()` function with `const HAS_BRIDGE` (evaluated once at
  module load so bridge detection is rock-solid)
- Add `buildTrackList()` — maps S.queue to NSBridge Track array with 1024px
  artworkUrl so lock-screen cover is crisp on high-DPR displays
- Add `_pushQueueIfBridge()` — called by `fillRadioQueue()` so radio top-ups
  are pushed to ExoPlayer in real time (fixes autoplay gap after radio refill)
- `playQueue`: route through `NSBridge.setQueue` when bridge present; old
  `S.audio` path retained for browser/PWA fallback
- `playCurrent`: `NSBridge.seekToIndex + play` in bridge mode
- `nextSong / prevSong / togglePlay / onEnded`: delegate to bridge, skip local
  S.qIdx manipulation (native sends onTrackChanged callback instead)
- `seekTo / _initBarScrub`: use `_lastDurationMs` for ms-accurate seeks
- `onTrackChanged`: guard with `p.index !== S.qIdx` to avoid redundant redraws
- `updateMediaSession`: artwork sizes 96/300/512 → 256/512/1024
- Player-bar cover: 100 → 256px; NP cover/bg: 400 → 1024px;
  queue items: 60 → 128px; preload hint sizes: 96/300/512 → 256/512/1024

main.js
- Wrap watchdog setInterval in `typeof window.NSBridge === 'undefined'` guard;
  the foreground service keeps ExoPlayer alive — JS watchdog not needed there

views.js
- Album detail / playlist detail covers: 300 → 512px
- Playlist grid cards: 200 → 512px
- Search result song cards: 200 → 256px
- Artist top-songs / all-songs thumbnails: 60 → 128px
- Partial album art in _renderArtistAlbums: 300 → 512px

components.js
- makeAlbumCard: 200 → 512px
- makeSongItem: 60 → 128px

nowplaying.js
- NP queue items: 60 → 128px
- NP action sheet thumb: 80 → 256px

sw.js
- Bump CACHE to ns-v41 so stale small-cover entries are evicted on next load

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 10:33:43 +02:00
HoneyandClaude Sonnet 4.6 0e17d2e5db feat: native Android audio via Media3 ExoPlayer + full NSBridge JS adapter
- Replace legacy MediaBrowserServiceCompat/MediaSessionCompat with
  Media3 MediaSessionService (MusicService.kt) + ExoPlayer set to
  WAKE_MODE_NETWORK — holds WakeLock + WifiLock through Doze so audio
  plays uninterrupted on locked screen
- Media3 manages the notification; no manual NotificationCompat.Builder
  → no disappear/reappear flicker when skipping tracks
- Full bidirectional bridge:
    JS → native: window.NSBridge.* (WebBridge.kt, 13 methods)
    Native → JS: window.NSPlayer.* callbacks (onReady, onTrackChanged,
      onPositionUpdate, onPlaybackStateChanged, onQueueEnded, onError)
- player.js: progressive enhancement — all playback routes through
  NSBridge when running inside the wrapper, falls back to S.audio on
  plain PWA/browser; removes all window.Android.* calls
- main.js: guard _onForeground mediaSession playbackState setter behind
  !window.NSBridge so native Media3 session is never stomped
- ProGuard rules updated to keep WebBridge @JavascriptInterface methods
  and Media3 classes
- bridge-test.html: manual integration test page for every bridge method

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-05 01:14:28 +02:00
HoneyandClaude Sonnet 4.6 1ede8727a2 fix: arm canplay before play(), reset on any error, remove stale MediaSession on restore
- playCurrent(): arm canplay listener BEFORE calling play() so it's never missed
  when play() hangs (common on locked Android — promise neither resolves nor rejects)
- playCurrent(): on ANY play() failure reset audio element (src + load()) so the
  audio engine starts fresh and canplay fires reliably; previously only AbortError
  triggered the reset — NotAllowedError (audio focus lost on lock screen) did not
- playCurrent(): single _armCanplay() helper replaces two separate guard/listener
  setups; re-arms after failure in case canplay already fired before the error
- _restoreLastPlayed(): remove updateMediaSession() call — pre-setting stale song
  metadata caused Samsung to treat the first actual playCurrent() as a new session
  (old song metadata → new song metadata while playing = notification close/reopen)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 18:55:10 +02:00
HoneyandClaude Sonnet 4.6 d355129134 fix: lock screen audio + notification — audioSession once, deferred metadata, SW artwork cache
- Set navigator.audioSession.type='playback' only once (guarded flag) — repeated
  reassignment was resetting the OS audio session and triggering Doze network cuts
- Defer updateMediaSession() until after play() resolves, not before audio.src swap —
  new MediaMetadata during HAVE_NOTHING state caused Samsung to close/reopen notification
- Fix silent bug: updatePlayerUI(s, true) now actually skips MediaSession (added param)
- 10s safety guards now attempt play() instead of just resetting _trackChanging flag
- SW v40: cache-first for getCoverArt with token-stripped keys — artwork served from
  cache even when Doze blocks network, survives session restarts with new auth tokens
- Pre-warm next track artwork 2s after song starts (earlier than 30s-remaining trigger)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 18:37:23 +02:00
HoneyandClaude Sonnet 4.6 ec13124d99 fix: generation counter prevents stale _reset() from clobbering active transition
When skipping rapidly, old playCurrent() closures had _reset() callbacks
that could fire _trackChanging=false while a newer transition was still
in progress — breaking both notification guard and background recovery.

Each playCurrent() now captures a generation number (++_playGen).
_reset() is a no-op if _playGen has advanced (newer call took over).
canplay and play().catch handlers also check the generation before acting.

This makes all stale callbacks safe regardless of how quickly the user skips.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 00:38:55 +02:00
HoneyandClaude Sonnet 4.6 b941672a77 fix: keep _trackChanging=true through entire recovery window (lock screen)
When play() fails on locked screen, Android may revoke audio focus and
fire a spurious pause event. Previously we reset _trackChanging=false
right in the catch, leaving a window for that pause event to set
playbackState='paused' and dismiss the Samsung cover screen notification.

Now _trackChanging stays true for the ENTIRE recovery (initial fail ->
canplay retry -> success/fail), with a 10s Kima-style safety net as the
only exit. This means:
- AbortError: reload src+load(), _trackChanging stays true, canplay retries
- NotAllowed/network: same — _trackChanging stays true, canplay retries
- If canplay fires and play() succeeds: play event resets _trackChanging
- If canplay fires and play() fails: _reset() is called
- If canplay never fires (Doze): 10s timeout resets _trackChanging

Net effect: Samsung lock screen notification never sees playbackState='paused'
during the recovery window, so it stays open instead of dismissing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 00:24:11 +02:00
HoneyandClaude Sonnet 4.6 688348545d fix: clean rewrite of audio recovery matching Kima Hub design
playCurrent():
- Remove canplay listener from before play() — it caused a race where
  both the listener and the initial play() fired simultaneously
- canplay is now only registered in the catch (failure path only),
  eliminating the double-play race entirely
- AbortError: reload src+load() with _trackChanging=true (OS interruption
  recovery); canplay fires once buffered and retries play()
- Other errors: reset _trackChanging, let canplay retry (not throttled
  by Android background timers unlike setTimeout)
- Add 10s safety net to reset _trackChanging if Doze kills everything
  (matches Kima Hub's reload failsafe)

main.js error handler:
- Skip when _trackChanging=true (playCurrent already recovering) to
  prevent conflicting dual recovery attempts
- _onForeground: reset _trackChanging on play() failure so the flag
  can't get stuck when foreground recovery also fails

index.html:
- Add crossorigin=anonymous: Navidrome and NovaSonic backend both send
  Access-Control-Allow-Origin:* so this is safe, and it enables proper
  cross-context HTTP caching for cover art and audio responses

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 23:34:28 +02:00
HoneyandClaude Sonnet 4.6 0344dcdcb6 fix: preload=auto, artwork pre-warm, AbortError reload (matching Kima Hub)
- Add preload="auto" playsinline to <audio> element: browser starts
  buffering as soon as src is set, not only when play() is called —
  critical for background where play() has no data to work with
- Fix AbortError handling: instead of silently returning (was swallowing
  audio element bad-state errors), reload src + load() like Kima Hub
  so the already-registered canplay listener retries play() once buffered
- Pre-warm next song's cover art in _preloadNext() using _cachedCoverUrl
  so the lock screen notification never cold-starts artwork on first skip
- Move _coverCache to top of file so _preloadNext and updateMediaSession
  share the same stable token URLs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 23:09:46 +02:00
HoneyandClaude Sonnet 4.6 a0c6d09c41 fix: stable notification artwork + canplay retry for background audio
- Cache cover art URLs per song so the same auth token is reused across
  metadata updates; Samsung/Chrome can cache the artwork image and the
  notification no longer visually reloads on every skip
- Add canplay listener as background-safe play() retry: the audio
  element fires canplay from its internal state machine (not throttled
  like setTimeout by Android Doze), so play() is retried as soon as
  the browser has buffered enough data
- Set navigator.audioSession.type='playback' on each _tryPlay attempt
  (not just on play event) so the OS audio session claim happens before
  Chrome requests the play grant
- Guard _onForeground playbackState assignment with !_trackChanging to
  prevent visibilitychange/pageshow from stomping 'playing' to 'paused'
  during an in-progress track transition

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 22:49:35 +02:00
HoneyandClaude Sonnet 4.6 3f5a5a4c43 fix: Samsung notification stays alive; retry play() on background rejection
- Set playbackState='playing' explicitly before MediaMetadata swap so
  Samsung One UI never sees a gap where state is ambiguous during skip
- Add retry loop (500ms→1s→2s→4s→8s) in playCurrent() catch — handles
  Android Doze rejecting play() in background; stops retrying if the
  song changes mid-flight (AbortError)
- Fix error handler: set _trackChanging=true before audio.load() so
  the load()'s pause event can't slip past the Samsung notification guard

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 22:29:30 +02:00
HoneyandClaude Sonnet 4.6 33dc07ed5d fix: audioSession playback type, exponential backoff, pageshow recovery
- Set navigator.audioSession.type = 'playback' on first play — tells Android
  OS this is a music app, keeping background network alive through Doze mode
- Replace flat 2s error retry with exponential backoff (1s/2s/4s/8s)
- Add pageshow event alongside visibilitychange for Samsung/iOS PWA reliability
- Attempt audio resume on foreground if OS killed playback while backgrounded
- Switch preload from hidden audio element to link rel=prefetch (lighter,
  avoids triggering two-audio-stream detection on Android)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 21:34:23 +02:00
HoneyandClaude Sonnet 4.6 502427d02c fix: preload next track 30s early to survive Android Doze network gap
When the current song ends, Android's battery optimization briefly kills
background network access. By starting the next song's stream request while
the current track is still playing (and Chrome holds an active audio session),
the buffer is ready before the gap hits. The same URL is reused by the main
element so Chrome can serve from its in-memory buffer.

Also reset _trackChanging on play() failure to avoid permanently suppressing
pause events.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 20:40:25 +02:00
HoneyandClaude Sonnet 4.6 89e169b70a fix: prevent notification close on skip and background audio stall
- playCurrent: set _trackChanging flag and update media session metadata
  before changing src, so the pause event fired by src-swap does not
  set playbackState='paused' and dismiss the Samsung cover screen notification
- Remove stalled->load() handler that silently paused audio with no recovery
- Error handler now retries regardless of paused state (load() causes paused)
- Add .catch() to audio.play() in playCurrent

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 20:23:51 +02:00
Honey 7744ae85db fix: Scrub lag fix and Volume control for Audiobooks 2026-05-03 17:20:02 +02:00
Honey 0d8b8b6f5d fix: Bug fixes Scrub lag Chapter track last chapter Mini bar stays over music Resume ABS doesn't stop music 2026-05-03 16:47:17 +02:00
HoneyandClaude Sonnet 4.6 598c108214 fix: detect YTM artist channel expansion in getYtmVideoUrls; revert PWA MediaSession changes
- ytdlp.js: watch for [youtube:tab] in yt-dlp output during flat-playlist step;
  return [] when channel expansion is detected so cascade falls through to ytsearch
- Revert player.js / main.js / state.js PWA _changingTrack changes (not effective)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 01:11:36 +02:00
Honey a5959b19b8 fix: pwa changes 2026-05-02 21:27:57 +02:00
HoneyandClaude Sonnet 4.6 d9b9151f50 feat: persist shuffle and repeat state across reloads/updates
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:55:32 +02:00
HoneyandClaude Sonnet 4.6 c8c3670ca0 fix: eliminate mobile bg flash — double rAF + will-change:opacity
new Image() onload fires when bytes are downloaded but GPU decode of the
blurred layer hasn't happened yet on mobile. Double rAF defers the opacity
swap until after the browser has actually painted the new background.
will-change:opacity keeps the layers on dedicated compositor layers so
the blur doesn't need to be recomputed on every opacity transition.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:52:02 +02:00
HoneyandClaude Sonnet 4.6 af0c2d6eb2 fix: preload bg image before crossfade to eliminate black flash
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:39:50 +02:00
HoneyandClaude Sonnet 4.6 e0a518fa13 fix: deduplicate NP background crossfade — skip if URL unchanged
_syncNpDirect is called 2-3x per skip from different call sites;
the crossfade now no-ops when the cover URL hasn't changed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:36:08 +02:00
HoneyandClaude Sonnet 4.6 97a4cc756d fix: crossfade now-playing background instead of hard flash
Two-layer opacity crossfade replaces the broken background-image transition.
New image loads on the hidden layer, then both opacity values swap smoothly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:29:54 +02:00
HoneyandClaude Sonnet 4.6 e75d90e165 fix: eliminate flash on skip, refresh home on nav
- renderQueue: in-place active-class update when queue unchanged — no DOM rebuild, no image reload
- updatePlayerUI: update img.src directly instead of replacing innerHTML
- _syncNpDirect: same img.src update for now-playing cover
- navigate('home'): always reloads home data so new albums appear without restart

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:21:12 +02:00
HoneyandClaude Sonnet 4.6 b575e38726 feat: add cover art to queue panel, remove redundant sidebar queue nav item
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 09:07:07 +02:00
HoneyandClaude Sonnet 4.6 a61436669e fix: per-span hover highlight, use • as artist separator everywhere
- CSS: target #player-artist-name span:hover and #np-artist-name span:hover so only the hovered artist name highlights, not all at once
- change artist separator from / to • in song items, player bar, now playing overlay, album header

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 00:51:38 +02:00
HoneyandClaude Sonnet 4.6 a31953d17e fix: split multi-artists in player bar and now playing overlay, fix broken onclick
- player bar: fix onclick broken by JSON.stringify producing double-quoted strings inside double-quoted HTML attribute; use single-quoted JS args instead
- now playing overlay: np-artist-name now splits artists and each is individually clickable (closes NP then navigates to artist)
- remove wrapper onclick from both np-artist-name and player-artist-name in HTML

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 00:45:10 +02:00
HoneyandClaude Sonnet 4.6 e029a8f900 fix: split multi-artists in player bar, each name navigates to own artist profile
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 00:39:23 +02:00