fix: clean rewrite of audio recovery matching Kima Hub design
playCurrent(): - Remove canplay listener from before play() — it caused a race where both the listener and the initial play() fired simultaneously - canplay is now only registered in the catch (failure path only), eliminating the double-play race entirely - AbortError: reload src+load() with _trackChanging=true (OS interruption recovery); canplay fires once buffered and retries play() - Other errors: reset _trackChanging, let canplay retry (not throttled by Android background timers unlike setTimeout) - Add 10s safety net to reset _trackChanging if Doze kills everything (matches Kima Hub's reload failsafe) main.js error handler: - Skip when _trackChanging=true (playCurrent already recovering) to prevent conflicting dual recovery attempts - _onForeground: reset _trackChanging on play() failure so the flag can't get stuck when foreground recovery also fails index.html: - Add crossorigin=anonymous: Navidrome and NovaSonic backend both send Access-Control-Allow-Origin:* so this is safe, and it enables proper cross-context HTTP caching for cover art and audio responses Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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+1
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@@ -590,7 +590,7 @@
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<div class="jobs-panel" id="jobs-panel"></div>
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<div class="toast-container" id="toast-container"></div>
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<audio id="audio-element" preload="auto" playsinline></audio>
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<audio id="audio-element" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="preview-audio"></audio>
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<audio id="abs-audio"></audio>
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+6
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@@ -148,13 +148,15 @@ window.addEventListener('load', () => {
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let _errRetries = 0, _errTimer = null;
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S.audio.addEventListener('play', () => { _errRetries = 0; clearTimeout(_errTimer); }, { capture: true });
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S.audio.addEventListener('error', () => {
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if(!S.queue[S.qIdx]) return;
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// Skip if playCurrent() is already handling recovery (_trackChanging = true means
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// we're mid-transition or waiting for canplay — don't conflict with that)
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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_errRetries++;
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const delay = Math.min(1000 * Math.pow(2, _errRetries - 1), 8000); // 1s, 2s, 4s, 8s
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clearTimeout(_errTimer);
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_errTimer = setTimeout(() => {
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if(!S.queue[S.qIdx]) return;
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S._trackChanging = true; // prevent load()'s pause event from dismissing Samsung notification
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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S._trackChanging = true;
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S.audio.load();
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, delay);
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@@ -171,7 +173,7 @@ window.addEventListener('load', () => {
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navigator.mediaSession.playbackState = S.audio.paused ? 'paused' : 'playing';
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// If audio was playing before backgrounding but is now paused (OS kill), try to resume
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if(!S.audio.paused) return;
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if(s && S.audio.src) S.audio.play().catch(() => {});
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if(s && S.audio.src) S.audio.play().catch(() => { S._trackChanging = false; });
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}
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document.addEventListener('visibilitychange', () => {
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+25
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@@ -71,45 +71,41 @@ export function playCurrent() {
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if(S.qIdx < 0 || S.qIdx >= S.queue.length) return;
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const s = S.queue[S.qIdx];
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S._trackChanging = true;
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// Explicitly keep Samsung notification alive — set playing BEFORE metadata swap
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// Keep Samsung notification alive — set playing BEFORE metadata swap
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if(navigator.mediaSession) navigator.mediaSession.playbackState = 'playing';
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updatePlayerUI(s); // update metadata/notification BEFORE src change
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updatePlayerUI(s);
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onNpSongChange(s.id);
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renderQueue();
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// Reuse preloaded URL so Chrome can serve from its in-memory buffer
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const src = (_preId === s.id && _preUrl) ? _preUrl : streamUrl(s.id);
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_clearPreload();
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S.audio.src = src;
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// canplay is fired by the audio element's internal state machine — not throttled like
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// setTimeout in background. Use it as a reliable retry trigger when play() is rejected.
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S.audio.addEventListener('canplay', () => {
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if (S.queue[S.qIdx]?.id === s.id && S.audio.paused) {
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S._trackChanging = true;
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S.audio.play().catch(() => { S._trackChanging = false; });
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}
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}, { once: true });
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const _tryPlay = (attempt) => {
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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S.audio.play().catch(err => {
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S._trackChanging = false;
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if (S.queue[S.qIdx]?.id !== s.id) return; // song changed while we waited — stop
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// 10s safety net: if neither play-event nor catch fires (e.g. Doze killed everything),
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// reset _trackChanging so the pause-event guard doesn't stay stuck forever
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const _guard = setTimeout(() => { S._trackChanging = false; }, 10000);
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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S.audio.play()
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.then(() => clearTimeout(_guard))
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.catch(err => {
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clearTimeout(_guard);
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if (S.queue[S.qIdx]?.id !== s.id) { S._trackChanging = false; return; }
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if (err?.name === 'AbortError') {
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// Audio element in bad state (interruption or load race) — reload like Kima Hub does
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S._trackChanging = true;
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// Audio element in bad state (OS interruption / load race) — Kima Hub pattern:
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// reload the src so the element settles, then let canplay trigger the retry
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S.audio.src = src;
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S.audio.load(); // canplay listener above will call play() once buffered
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return;
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}
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if (attempt < 4) {
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setTimeout(() => {
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if (S.queue[S.qIdx]?.id !== s.id) return;
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S._trackChanging = true;
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_tryPlay(attempt + 1);
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}, Math.min(500 * Math.pow(2, attempt), 8000)); // 500ms, 1s, 2s, 4s, 8s
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S.audio.load(); // _trackChanging stays true; load()'s pause event is suppressed
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} else {
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// NotAllowed / network error — reset flag, wait for canplay to retry
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S._trackChanging = false;
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}
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// canplay fires from the audio engine (not throttled by Android background timers).
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// Registered ONLY here (in the failure path) — no race with the initial play() call.
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S.audio.addEventListener('canplay', () => {
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if (S.queue[S.qIdx]?.id !== s.id || !S.audio.paused) return;
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S._trackChanging = true;
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, { once: true });
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});
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};
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_tryPlay(0);
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}
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export function updatePlayerUI(s) {
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