- Set navigator.audioSession.type='playback' only once (guarded flag) — repeated
reassignment was resetting the OS audio session and triggering Doze network cuts
- Defer updateMediaSession() until after play() resolves, not before audio.src swap —
new MediaMetadata during HAVE_NOTHING state caused Samsung to close/reopen notification
- Fix silent bug: updatePlayerUI(s, true) now actually skips MediaSession (added param)
- 10s safety guards now attempt play() instead of just resetting _trackChanging flag
- SW v40: cache-first for getCoverArt with token-stripped keys — artwork served from
cache even when Doze blocks network, survives session restarts with new auth tokens
- Pre-warm next track artwork 2s after song starts (earlier than 30s-remaining trigger)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When skipping rapidly, old playCurrent() closures had _reset() callbacks
that could fire _trackChanging=false while a newer transition was still
in progress — breaking both notification guard and background recovery.
Each playCurrent() now captures a generation number (++_playGen).
_reset() is a no-op if _playGen has advanced (newer call took over).
canplay and play().catch handlers also check the generation before acting.
This makes all stale callbacks safe regardless of how quickly the user skips.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When play() fails on locked screen, Android may revoke audio focus and
fire a spurious pause event. Previously we reset _trackChanging=false
right in the catch, leaving a window for that pause event to set
playbackState='paused' and dismiss the Samsung cover screen notification.
Now _trackChanging stays true for the ENTIRE recovery (initial fail ->
canplay retry -> success/fail), with a 10s Kima-style safety net as the
only exit. This means:
- AbortError: reload src+load(), _trackChanging stays true, canplay retries
- NotAllowed/network: same — _trackChanging stays true, canplay retries
- If canplay fires and play() succeeds: play event resets _trackChanging
- If canplay fires and play() fails: _reset() is called
- If canplay never fires (Doze): 10s timeout resets _trackChanging
Net effect: Samsung lock screen notification never sees playbackState='paused'
during the recovery window, so it stays open instead of dismissing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
playCurrent():
- Remove canplay listener from before play() — it caused a race where
both the listener and the initial play() fired simultaneously
- canplay is now only registered in the catch (failure path only),
eliminating the double-play race entirely
- AbortError: reload src+load() with _trackChanging=true (OS interruption
recovery); canplay fires once buffered and retries play()
- Other errors: reset _trackChanging, let canplay retry (not throttled
by Android background timers unlike setTimeout)
- Add 10s safety net to reset _trackChanging if Doze kills everything
(matches Kima Hub's reload failsafe)
main.js error handler:
- Skip when _trackChanging=true (playCurrent already recovering) to
prevent conflicting dual recovery attempts
- _onForeground: reset _trackChanging on play() failure so the flag
can't get stuck when foreground recovery also fails
index.html:
- Add crossorigin=anonymous: Navidrome and NovaSonic backend both send
Access-Control-Allow-Origin:* so this is safe, and it enables proper
cross-context HTTP caching for cover art and audio responses
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add preload="auto" playsinline to <audio> element: browser starts
buffering as soon as src is set, not only when play() is called —
critical for background where play() has no data to work with
- Fix AbortError handling: instead of silently returning (was swallowing
audio element bad-state errors), reload src + load() like Kima Hub
so the already-registered canplay listener retries play() once buffered
- Pre-warm next song's cover art in _preloadNext() using _cachedCoverUrl
so the lock screen notification never cold-starts artwork on first skip
- Move _coverCache to top of file so _preloadNext and updateMediaSession
share the same stable token URLs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Cache cover art URLs per song so the same auth token is reused across
metadata updates; Samsung/Chrome can cache the artwork image and the
notification no longer visually reloads on every skip
- Add canplay listener as background-safe play() retry: the audio
element fires canplay from its internal state machine (not throttled
like setTimeout by Android Doze), so play() is retried as soon as
the browser has buffered enough data
- Set navigator.audioSession.type='playback' on each _tryPlay attempt
(not just on play event) so the OS audio session claim happens before
Chrome requests the play grant
- Guard _onForeground playbackState assignment with !_trackChanging to
prevent visibilitychange/pageshow from stomping 'playing' to 'paused'
during an in-progress track transition
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Set playbackState='playing' explicitly before MediaMetadata swap so
Samsung One UI never sees a gap where state is ambiguous during skip
- Add retry loop (500ms→1s→2s→4s→8s) in playCurrent() catch — handles
Android Doze rejecting play() in background; stops retrying if the
song changes mid-flight (AbortError)
- Fix error handler: set _trackChanging=true before audio.load() so
the load()'s pause event can't slip past the Samsung notification guard
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Set navigator.audioSession.type = 'playback' on first play — tells Android
OS this is a music app, keeping background network alive through Doze mode
- Replace flat 2s error retry with exponential backoff (1s/2s/4s/8s)
- Add pageshow event alongside visibilitychange for Samsung/iOS PWA reliability
- Attempt audio resume on foreground if OS killed playback while backgrounded
- Switch preload from hidden audio element to link rel=prefetch (lighter,
avoids triggering two-audio-stream detection on Android)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When the current song ends, Android's battery optimization briefly kills
background network access. By starting the next song's stream request while
the current track is still playing (and Chrome holds an active audio session),
the buffer is ready before the gap hits. The same URL is reused by the main
element so Chrome can serve from its in-memory buffer.
Also reset _trackChanging on play() failure to avoid permanently suppressing
pause events.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- playCurrent: set _trackChanging flag and update media session metadata
before changing src, so the pause event fired by src-swap does not
set playbackState='paused' and dismiss the Samsung cover screen notification
- Remove stalled->load() handler that silently paused audio with no recovery
- Error handler now retries regardless of paused state (load() causes paused)
- Add .catch() to audio.play() in playCurrent
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ytdlp.js: watch for [youtube:tab] in yt-dlp output during flat-playlist step;
return [] when channel expansion is detected so cascade falls through to ytsearch
- Revert player.js / main.js / state.js PWA _changingTrack changes (not effective)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
new Image() onload fires when bytes are downloaded but GPU decode of the
blurred layer hasn't happened yet on mobile. Double rAF defers the opacity
swap until after the browser has actually painted the new background.
will-change:opacity keeps the layers on dedicated compositor layers so
the blur doesn't need to be recomputed on every opacity transition.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
_syncNpDirect is called 2-3x per skip from different call sites;
the crossfade now no-ops when the cover URL hasn't changed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two-layer opacity crossfade replaces the broken background-image transition.
New image loads on the hidden layer, then both opacity values swap smoothly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- renderQueue: in-place active-class update when queue unchanged — no DOM rebuild, no image reload
- updatePlayerUI: update img.src directly instead of replacing innerHTML
- _syncNpDirect: same img.src update for now-playing cover
- navigate('home'): always reloads home data so new albums appear without restart
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- CSS: target #player-artist-name span:hover and #np-artist-name span:hover so only the hovered artist name highlights, not all at once
- change artist separator from / to • in song items, player bar, now playing overlay, album header
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- player bar: fix onclick broken by JSON.stringify producing double-quoted strings inside double-quoted HTML attribute; use single-quoted JS args instead
- now playing overlay: np-artist-name now splits artists and each is individually clickable (closes NP then navigates to artist)
- remove wrapper onclick from both np-artist-name and player-artist-name in HTML
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- _restoreLastPlayed: set audio.src + call updateMediaSession so play
button works immediately and notification shows artwork on app open
- visibilitychange: re-register all MediaSession handlers after screen
unlock, fold/flip, or background return (fixes vanishing notification)
- Stall watchdog (3s interval): detects frozen audio in background and
calls play() to recover; also catches missed 'ended' events so
auto-advance works reliably when screen is off
- stalled/error listeners: attempt audio reload on network hiccup
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a Lyrics tab to the NP overlay using Navidrome's getLyricsBySongId
endpoint. Synced lyrics auto-scroll and highlight the current line as
the track plays; tapping a line seeks to that position. Falls back to
plain text for unsynced lyrics.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>