perf(web): instant skips via gapless handoff to a pre-buffered element
Reintroduce the two-element handoff, this time as a skip-speed optimization (not for the OS tile). A second <audio> element pre-buffers the next track; on a forward skip playCurrent hands playback over to it instead of reloading the source, so playback starts immediately instead of ~1s. Covers are pre-warmed in parallel so the new artwork is ready too. Listeners are bound to both elements once (handlers guard with el !== S.audio). Safety: handoff only when the standby is buffered (readyState >= 2); otherwise falls back to the unchanged source-swap path, and a failed handoff play() recovers with a fresh source load. Web-only; the native bridge path is untouched. Note: this does not change the OS media-tile flicker (a separate, MSE-only fix). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -742,6 +742,7 @@
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<div class="toast-container" id="toast-container"></div>
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<audio id="audio-element" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="audio-element-b" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="preview-audio"></audio>
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<audio id="abs-audio"></audio>
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+46
-35
@@ -122,6 +122,10 @@ window.addEventListener('load', () => {
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// Wire up audio elements from DOM
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S.audio = document.getElementById('audio-element');
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const _audioB = document.getElementById('audio-element-b');
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// Two fixed audio elements for instant skips — S.audio always points at the active one,
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// the other pre-buffers the next track so a skip can hand off to it without reloading.
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S._audioEls = _audioB ? [S.audio, _audioB] : [S.audio];
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S.previewAudio = document.getElementById('preview-audio');
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const saved = localStorage.getItem('ns_cfg');
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@@ -134,44 +138,51 @@ window.addEventListener('load', () => {
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if(window.NS_SERVER_URL?.trim()) { const el=document.getElementById('srv-url'); if(el&&!el.value) el.value=window.NS_SERVER_URL.trim(); }
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document.getElementById('srv-pass').addEventListener('keydown', e => { if(e.key==='Enter') doConnect(); });
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S.audio.addEventListener('timeupdate', updateProgress);
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S.audio.addEventListener('ended', onEnded);
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S.audio.addEventListener('play', () => {
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S._trackChanging = false;
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absInterrupt();
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if (S.previewCurrent) stopPreview(false);
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setPlayIcon(true);
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document.getElementById('player-art').classList.add('spinning');
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if(navigator.mediaSession) navigator.mediaSession.playbackState = 'playing';
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});
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S.audio.addEventListener('pause', () => {
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setPlayIcon(false);
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document.getElementById('player-art').classList.remove('spinning');
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// Suppress during track change — src swap fires pause before the new track starts
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if(!S._trackChanging && navigator.mediaSession) navigator.mediaSession.playbackState = 'paused';
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});
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// Listeners are bound to BOTH audio elements so a skip can hand off to the pre-buffered
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// one with no rebinding. Handlers that only apply to the playing element guard with
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// `el !== S.audio` (the idle standby element must not affect UI/recovery).
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let _errRetries = 0, _errTimer = null;
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function bindAudioEl(el) {
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el.addEventListener('timeupdate', updateProgress);
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el.addEventListener('ended', onEnded);
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el.addEventListener('play', () => {
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S._trackChanging = false;
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absInterrupt();
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if (S.previewCurrent) stopPreview(false);
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setPlayIcon(true);
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document.getElementById('player-art').classList.add('spinning');
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if(navigator.mediaSession) navigator.mediaSession.playbackState = 'playing';
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});
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el.addEventListener('pause', () => {
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if (el !== S.audio) return; // ignore the idle standby element during a handoff
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setPlayIcon(false);
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document.getElementById('player-art').classList.remove('spinning');
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// Suppress during track change — src swap fires pause before the new track starts
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if(!S._trackChanging && navigator.mediaSession) navigator.mediaSession.playbackState = 'paused';
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});
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// stalled = browser buffer ran out briefly; let the browser retry naturally.
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el.addEventListener('play', () => { _errRetries = 0; clearTimeout(_errTimer); }, { capture: true });
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el.addEventListener('error', () => {
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if (el !== S.audio) return; // standby/preload errors must not disrupt active playback
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// Skip if playCurrent() is already handling recovery (_trackChanging = true means
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// we're mid-transition or waiting for canplay — don't conflict with that)
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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_errRetries++;
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const delay = Math.min(1000 * Math.pow(2, _errRetries - 1), 8000); // 1s, 2s, 4s, 8s
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clearTimeout(_errTimer);
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_errTimer = setTimeout(() => {
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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S._trackChanging = true;
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S.audio.load();
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, delay);
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});
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}
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S._audioEls.forEach(bindAudioEl);
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S.previewAudio.addEventListener('timeupdate', updatePreviewProgress);
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S.previewAudio.addEventListener('ended', stopPreview);
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// stalled = browser buffer ran out briefly; let the browser retry naturally.
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// The watchdog below catches genuine long freezes.
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let _errRetries = 0, _errTimer = null;
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S.audio.addEventListener('play', () => { _errRetries = 0; clearTimeout(_errTimer); }, { capture: true });
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S.audio.addEventListener('error', () => {
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// Skip if playCurrent() is already handling recovery (_trackChanging = true means
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// we're mid-transition or waiting for canplay — don't conflict with that)
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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_errRetries++;
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const delay = Math.min(1000 * Math.pow(2, _errRetries - 1), 8000); // 1s, 2s, 4s, 8s
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clearTimeout(_errTimer);
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_errTimer = setTimeout(() => {
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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S._trackChanging = true;
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S.audio.load();
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, delay);
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});
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const _savedVol = parseInt(localStorage.getItem('ns_volume') ?? '', 10);
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setVolume(isNaN(_savedVol) ? 55 : _savedVol);
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+47
-14
@@ -276,10 +276,19 @@ function _setAudioSession() {
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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}
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// ─── PRELOAD — shadow Audio element actually buffers the next track ──────────
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let _preUrl = '';
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let _preId = '';
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let _preAudio = null;
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// ─── PRELOAD — the standby audio element buffers the next track ──────────────
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// Buffering into the *standby* element (not a throwaway) lets a skip hand playback over to
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// it instantly — no source reload, no ~1s wait. Covers are pre-warmed in parallel so the
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// new artwork is ready too. Falls back to a source-swap when the next track isn't preloaded.
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let _preUrl = '';
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let _preId = '';
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/** The audio element that is NOT currently active (or null if there's only one). */
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function _standbyEl() {
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const els = S._audioEls;
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if (!els || els.length < 2) return null;
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return els.find(e => e !== S.audio) || null;
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}
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function _nextIdx() {
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if(S.repeat === 'one') return S.qIdx;
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@@ -294,13 +303,12 @@ function _preloadNext() {
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if(ni < 0) return;
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const next = S.queue[ni];
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if(!next || _preId === next.id) return;
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const standby = _standbyEl();
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if(!standby) return;
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_preId = next.id;
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_preUrl = streamUrl(next.id);
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// Real Audio preload — actually buffers the stream so canplay fires instantly
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if(_preAudio) { _preAudio.src = ''; _preAudio = null; }
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_preAudio = new Audio();
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_preAudio.preload = 'auto';
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_preAudio.src = _preUrl;
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standby.src = _preUrl; // preload="auto" → buffers the stream so a handoff plays instantly
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try { standby.load(); } catch {}
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if(next.coverArt) {
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[256, 512, 1024].forEach(size => {
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const img = new Image();
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@@ -311,7 +319,8 @@ function _preloadNext() {
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function _clearPreload() {
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_preId = ''; _preUrl = '';
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if(_preAudio) { _preAudio.src = ''; _preAudio = null; }
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const standby = _standbyEl();
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if(standby) { try { standby.pause(); standby.removeAttribute('src'); standby.load(); } catch {} }
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}
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// ─── PLAY HISTORY (for prev-in-shuffle) ──────────────────────────────────────
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@@ -397,10 +406,6 @@ export function playCurrent() {
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renderQueue();
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_scheduleScrobble(s.id, s.duration);
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const src = (_preId === s.id && _preUrl) ? _preUrl : streamUrl(s.id);
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_clearPreload();
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S.audio.src = src;
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const _resetFlag = () => { if (_playGen === gen) S._trackChanging = false; };
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const _applySession = () => {
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@@ -409,6 +414,34 @@ export function playCurrent() {
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setTimeout(_preloadNext, 2000);
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};
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// ── Instant skip: if the standby element already buffered THIS track, hand playback over
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// to it (no source reload → no ~1s wait). The new title/cover were already set above. ──
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const standby = _standbyEl();
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if (standby && _preId === s.id && standby.readyState >= 2) {
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const old = S.audio;
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standby.currentTime = 0;
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standby.volume = old.volume; standby.muted = old.muted; standby.playbackRate = old.playbackRate || 1;
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S.audio = standby; // the active element is now the preloaded one
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_preId = ''; _preUrl = '';
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try { old.pause(); } catch {} // 'pause' is ignored for the now-inactive element
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_setAudioSession();
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S.audio.play()
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.then(() => { S._trackChanging = false; _applySession(); })
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.catch(() => {
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// Handoff playback failed — recover with a fresh source load on this element.
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if (_playGen !== gen) return;
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S.audio.src = streamUrl(s.id);
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try { S.audio.load(); } catch {}
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S.audio.play().then(() => { S._trackChanging = false; _applySession(); }).catch(_resetFlag);
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});
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return;
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}
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// ── Fallback: classic source swap on the current element (unchanged) ──
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const src = (_preId === s.id && _preUrl) ? _preUrl : streamUrl(s.id);
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_clearPreload();
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S.audio.src = src;
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let _guardTimer = null;
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let _canplayFn = null;
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