Journey: real train/bus pictograms instead of letter badges

Vendor Font Awesome Free Solid (fonts/fa-solid-900.ttf, SIL OFL
licensed -- see fonts/FONT-AWESOME-LICENSE.txt) for its actual
train/bus glyphs. Confirmed live these stay sharp and recognizable
even at the tiny size the detail line renders at (~20px), unlike a
hand-drawn shape would be, and unlike emoji (not in DejaVu Sans,
would've rendered as tofu).

render_utils.py gets a load_icon_font() alongside the existing
load_font(), plus named ICON_BUS/ICON_TRAIN codepoint constants so
screens don't need to embed raw Private-Use-Area unicode literals.
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Honey committed 2026-07-23 10:13:59 +02:00
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@@ -0,0 +1,165 @@
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+16 -15
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@@ -21,7 +21,7 @@ import requests
from PIL import Image, ImageDraw from PIL import Image, ImageDraw
from screens.base import Screen from screens.base import Screen
from screens.render_utils import load_font, text_width, truncate_to_width from screens.render_utils import ICON_BUS, ICON_TRAIN, load_font, load_icon_font, text_width, truncate_to_width
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
@@ -350,17 +350,19 @@ class JourneyScreen(Screen):
draw.text((arrow_x + arrow_w + scale * 0.02, top_line_y), journey["arrival"], font=time_font, fill=BLACK) draw.text((arrow_x + arrow_w + scale * 0.02, top_line_y), journey["arrival"], font=time_font, fill=BLACK)
# Detail line: a small badge per leg -- colored circle (blue = # Detail line: a real train/bus pictogram per leg (Font Awesome
# train, green = bus; pure panel colors, no dithering) with a # Solid, vendored in fonts/fa-solid-900.ttf -- confirmed live to
# "Z" (Zug) or "B" (Bus) letter in it, so the mode is legible at # stay recognizable even at this render size, unlike a hand-drawn
# a glance rather than relying on color alone. Followed by the # shape or emoji, which either look unclear that small or render
# line name, then transfer/platform/notice info. Drawn as # as tofu since DejaVu Sans has no color-emoji glyphs). Blue for
# manually-placed segments instead of one joined string so each # train, green for bus -- pure panel colors, no dithering.
# leg can carry its own badge. # Followed by the line name, then transfer/platform/notice info.
# Drawn as manually-placed segments instead of one joined string
# so each leg can carry its own icon.
detail_y = top_line_y + time_font.size * 1.25 detail_y = top_line_y + time_font.size * 1.25
right_edge = width - pad right_edge = width - pad
icon_d = detail_font.size * 0.9 icon_d = detail_font.size * 1.05
icon_font = load_font(size=max(8, int(icon_d * 0.62)), bold=True) icon_font = load_icon_font(size=int(icon_d))
cursor_x = pad cursor_x = pad
def draw_segment(text, color=BLACK, avail=None): def draw_segment(text, color=BLACK, avail=None):
@@ -373,12 +375,11 @@ class JourneyScreen(Screen):
def draw_mode_icon(x, mode): def draw_mode_icon(x, mode):
color = BLUE if mode == "train" else GREEN color = BLUE if mode == "train" else GREEN
letter = "Z" if mode == "train" else "B" glyph = ICON_TRAIN if mode == "train" else ICON_BUS
l, t, r, b = draw.textbbox((0, 0), glyph, font=icon_font)
gw, gh = r - l, b - t
top = detail_y + (detail_font.size - icon_d) / 2 top = detail_y + (detail_font.size - icon_d) / 2
draw.ellipse((x, top, x + icon_d, top + icon_d), fill=color) draw.text((x - l, top + (icon_d - gh) / 2 - t), glyph, font=icon_font, fill=color)
l, t, r, b = draw.textbbox((0, 0), letter, font=icon_font)
lw, lh = r - l, b - t
draw.text((x + (icon_d - lw) / 2 - l, top + (icon_d - lh) / 2 - t), letter, font=icon_font, fill=(255, 255, 255))
for idx, leg in enumerate(journey["legs"]): for idx, leg in enumerate(journey["legs"]):
if cursor_x >= right_edge - icon_d: if cursor_x >= right_edge - icon_d:
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@@ -23,6 +23,22 @@ def load_font(size: int, bold: bool = False) -> ImageFont.FreeTypeFont:
return _font_cache[key] return _font_cache[key]
# Font Awesome Free (Solid), vendored for real pictogram icons (train, bus,
# etc.) where a hand-drawn shape or a plain letter would be less clear at a
# glance than the real thing. SIL OFL licensed -- see fonts/FONT-AWESOME-LICENSE.txt.
def load_icon_font(size: int) -> ImageFont.FreeTypeFont:
key = ("fa-solid", size)
if key not in _font_cache:
_font_cache[key] = ImageFont.truetype(str(FONTS_DIR / "fa-solid-900.ttf"), size)
return _font_cache[key]
# Font Awesome Free Solid codepoints used by screens -- named here so callers
# don't need to embed raw Private-Use-Area unicode literals.
ICON_BUS = ""
ICON_TRAIN = ""
def text_width(draw, text: str, font: ImageFont.FreeTypeFont) -> int: def text_width(draw, text: str, font: ImageFont.FreeTypeFont) -> int:
left, _, right, _ = draw.textbbox((0, 0), text, font=font) left, _, right, _ = draw.textbbox((0, 0), text, font=font)
return right - left return right - left