fix: prevent music canplay callback from interrupting ABS playback start
When absPlayItem() paused S.audio, the stale canplay listener from the last playCurrent() call still had a matching _playGen value and would call S.audio.play() — triggering absInterrupt() which immediately paused the ABS audio. Fix: export cancelMusicAutoplay() that bumps _playGen before pausing, invalidating any pending canplay/guard callbacks. Also shrink OK button and widen time input in sleep timer. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
1 parent
f5343efd37
commit
ee6df1e1fe
3 files changed
+7
-2
No files matched your search
@@ -433,6 +433,10 @@ export function _syncNpDirect(s) {
|
||||
syncNpStar();
|
||||
}
|
||||
|
||||
// Bump _playGen so any stale canplay/guard callbacks from the last playCurrent()
|
||||
// bail out and don't call S.audio.play() after ABS has taken over audio.
|
||||
export function cancelMusicAutoplay() { _playGen++; S.audio.pause(); }
|
||||
|
||||
// ─── TRANSPORT ────────────────────────────────────────────────────────────
|
||||
|
||||
export function togglePlay() {
|
||||
|
||||
Reference in new issue
Block a user