fix: ignore onQueueEnded before onReady fires — prevents stale end-of-song event from advancing queue on app reopen
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ let _nativePlaying = false;
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let _lastPositionMs = 0; // ms — set by onPositionUpdate, used for prev() decision
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let _lastDurationMs = 0; // ms — set by onPositionUpdate, used for seek calculations
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let _readyTs = 0; // timestamp of last onReady — used to suppress spurious onQueueEnded
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let _bridgeReady = false; // true once onReady has fired; onQueueEnded is ignored before this
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// ─── SCROBBLE ─────────────────────────────────────────────────────────────
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let _scrobbleTimer = null;
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@@ -85,9 +86,9 @@ window.NSPlayer = {
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// Called when MediaController connects (first load or WebView reload).
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onReady() {
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// Guard window: ignore onQueueEnded for 1.5s after reconnect.
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// ExoPlayer can deliver a stale STATE_ENDED callback right after the MediaController
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// reconnects to a session whose last track had already finished.
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// Mark bridge as ready: onQueueEnded fired before this point came from a previous
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// session (song finished while backgrounded) and must not advance the queue.
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_bridgeReady = true;
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_readyTs = Date.now();
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if (HAS_BRIDGE && S.queue.length > 0) {
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@@ -216,9 +217,10 @@ window.NSPlayer = {
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// Single track finished — JS drives what plays next.
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onQueueEnded() {
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// Suppress if fired within 1.5s of onReady — ExoPlayer can replay a stale STATE_ENDED
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// callback right after the MediaController reconnects, which would skip the queue.
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if (Date.now() - _readyTs < 1500) return;
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// Ignore if onReady hasn't fired yet: the song ended while the app was backgrounded
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// and the callback arrived before the new page session is fully connected.
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// Also ignore the brief window right after onReady (stale STATE_ENDED replay).
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if (!_bridgeReady || Date.now() - _readyTs < 1500) return;
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_nativePlaying = false;
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setPlayIcon(false);
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onEnded(); // handles repeat, radio top-up, and queue advance
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