fix: artist hero desktop uses blurred backdrop + natural-proportion portrait
Single object-position can never work well for portrait photos in a ~6:1 wide
banner — we'd only see ~11% of the image height no matter the value.
Desktop now uses two layers:
1. artist-hero-bg: same image, blurred + darkened, fills full banner width
2. artist-hero-img: sharp portrait anchored to the right at natural proportions
(height: 100%, width: auto — no cropping, full face visible)
Mobile unchanged (cover + center center was already working great).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -71,6 +71,7 @@ export async function loadArtistDetail(artist) {
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const albEl = document.getElementById('artist-albums-section');
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hero.style.background = 'linear-gradient(135deg, var(--surface2), var(--surface))';
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hero.querySelector('.artist-hero-img')?.remove();
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hero.querySelector('.artist-hero-bg')?.remove();
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const overlay = hero.querySelector('.artist-hero-overlay');
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if(overlay) overlay.style.background = '';
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[bioEl, simEl, tsEl, albEl].forEach(el => { if(el) el.innerHTML = ''; });
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@@ -110,11 +111,15 @@ export async function loadArtistDetail(artist) {
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const img = imgRes.status === 'fulfilled' ? imgRes.value : null;
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if(img) {
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hero.style.background = '';
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const bgEl = document.createElement('div');
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bgEl.className = 'artist-hero-bg';
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bgEl.style.backgroundImage = `url('${img}')`;
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hero.insertBefore(bgEl, overlay);
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const heroImg = document.createElement('img');
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heroImg.className = 'artist-hero-img';
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heroImg.alt = '';
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heroImg.src = img;
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hero.insertBefore(heroImg, hero.firstChild);
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hero.insertBefore(heroImg, overlay);
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if(overlay) overlay.style.background = 'linear-gradient(to right,rgba(7,7,15,.95) 0%,rgba(7,7,15,.35) 55%,rgba(7,7,15,.75) 100%)';
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}
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