Revert "feat(web): gapless audio handoff to fix desktop media-tile flicker"
This reverts commit 98d7c84269.
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98d7c84269
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420c84d191
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@@ -74,7 +74,7 @@ Versioning: two-part `MAJOR.MINOR` — each release bumps the minor (features an
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- **Android** — Offline detail screen flashed open then immediately returned: its initial empty state (before Room emitted) was mistaken for "deleted". Now shows a brief spinner until loaded, and only leaves when the last song is actually removed
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- **Android** — Offline detail screen flashed open then immediately returned: its initial empty state (before Room emitted) was mistaken for "deleted". Now shows a brief spinner until loaded, and only leaves when the last song is actually removed
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- **Android** — Lyrics autoscroll: rewrote centering to use the active line's *measured* position in a `LazyColumn` instead of a fixed line-height estimate. Eliminates the stutter and the downward drift on wrapped (multi-line) lyrics — the active line now tracks smoothly and sits at a natural ~40 %-from-top reading anchor
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- **Android** — Lyrics autoscroll: rewrote centering to use the active line's *measured* position in a `LazyColumn` instead of a fixed line-height estimate. Eliminates the stutter and the downward drift on wrapped (multi-line) lyrics — the active line now tracks smoothly and sits at a natural ~40 %-from-top reading anchor
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- **Web** — Home now refreshes on an explicit Home click (matching Android): the album rows re-fetch and the random row re-randomizes instead of serving the 5-minute cache. Back/forward navigation still keeps the cached state
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- **Web** — Home now refreshes on an explicit Home click (matching Android): the album rows re-fetch and the random row re-randomizes instead of serving the 5-minute cache. Back/forward navigation still keeps the cached state
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- **Web (PWA)** — OS media tile no longer disappears/reappears when skipping tracks on desktop. Two fixes: (1) the Media Session metadata is mutated in place instead of replaced with a new `MediaMetadata` each track, and (2) gapless handoff — playback is handed to a second, pre-buffered `<audio>` element on skip so the active element never empties (the source-swap gap is what made Windows hide the tile). Falls back to the classic source swap when the next track isn't preloaded
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- **Web (PWA)** — OS media tile no longer disappears/reappears when skipping tracks on desktop: the Media Session metadata is now mutated in place instead of replaced with a new `MediaMetadata` each track (which made Windows rebuild the tile)
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### Internal
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### Internal
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- **Android** — Offline system: `Room` DB (`novasonic_offline.db`) with `downloaded_tracks`, `download_groups`, `group_track_cross_refs`; `OfflineRepository` holds hot `StateFlow` maps for O(1) local-path lookups; `DownloadWorker` streams audio + cover art via `HttpURLConnection` to `context.filesDir/offline/{audio|covers}/`. `MusicRepository.streamUrl()` checks local files first, so playback uses the `file://` URI on every entry point
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- **Android** — Offline system: `Room` DB (`novasonic_offline.db`) with `downloaded_tracks`, `download_groups`, `group_track_cross_refs`; `OfflineRepository` holds hot `StateFlow` maps for O(1) local-path lookups; `DownloadWorker` streams audio + cover art via `HttpURLConnection` to `context.filesDir/offline/{audio|covers}/`. `MusicRepository.streamUrl()` checks local files first, so playback uses the `file://` URI on every entry point
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@@ -742,7 +742,6 @@
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<div class="toast-container" id="toast-container"></div>
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<div class="toast-container" id="toast-container"></div>
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<audio id="audio-element" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="audio-element" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="audio-element-b" preload="auto" playsinline crossorigin="anonymous"></audio>
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<audio id="preview-audio"></audio>
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<audio id="preview-audio"></audio>
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<audio id="abs-audio"></audio>
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<audio id="abs-audio"></audio>
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@@ -122,9 +122,6 @@ window.addEventListener('load', () => {
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// Wire up audio elements from DOM
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// Wire up audio elements from DOM
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S.audio = document.getElementById('audio-element');
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S.audio = document.getElementById('audio-element');
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const _audioB = document.getElementById('audio-element-b');
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// Two fixed audio elements for gapless handoff — S.audio always points at the active one.
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S._audioEls = _audioB ? [S.audio, _audioB] : [S.audio];
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S.previewAudio = document.getElementById('preview-audio');
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S.previewAudio = document.getElementById('preview-audio');
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const saved = localStorage.getItem('ns_cfg');
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const saved = localStorage.getItem('ns_cfg');
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@@ -137,50 +134,44 @@ window.addEventListener('load', () => {
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if(window.NS_SERVER_URL?.trim()) { const el=document.getElementById('srv-url'); if(el&&!el.value) el.value=window.NS_SERVER_URL.trim(); }
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if(window.NS_SERVER_URL?.trim()) { const el=document.getElementById('srv-url'); if(el&&!el.value) el.value=window.NS_SERVER_URL.trim(); }
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document.getElementById('srv-pass').addEventListener('keydown', e => { if(e.key==='Enter') doConnect(); });
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document.getElementById('srv-pass').addEventListener('keydown', e => { if(e.key==='Enter') doConnect(); });
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// Listeners are bound to BOTH audio elements so a gapless handoff needs no rebinding.
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S.audio.addEventListener('timeupdate', updateProgress);
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// Handlers that only make sense for the playing element guard with `el !== S.audio`.
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S.audio.addEventListener('ended', onEnded);
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let _errRetries = 0, _errTimer = null;
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S.audio.addEventListener('play', () => {
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function bindAudioEl(el) {
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S._trackChanging = false;
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el.addEventListener('timeupdate', updateProgress);
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absInterrupt();
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el.addEventListener('ended', onEnded);
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if (S.previewCurrent) stopPreview(false);
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el.addEventListener('play', () => {
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setPlayIcon(true);
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S._trackChanging = false;
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document.getElementById('player-art').classList.add('spinning');
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absInterrupt();
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if(navigator.mediaSession) navigator.mediaSession.playbackState = 'playing';
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if (S.previewCurrent) stopPreview(false);
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});
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setPlayIcon(true);
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S.audio.addEventListener('pause', () => {
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document.getElementById('player-art').classList.add('spinning');
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setPlayIcon(false);
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if(navigator.mediaSession) navigator.mediaSession.playbackState = 'playing';
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document.getElementById('player-art').classList.remove('spinning');
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});
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// Suppress during track change — src swap fires pause before the new track starts
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el.addEventListener('pause', () => {
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if(!S._trackChanging && navigator.mediaSession) navigator.mediaSession.playbackState = 'paused';
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if (el !== S.audio) return; // ignore the idle standby element during a handoff
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});
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setPlayIcon(false);
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document.getElementById('player-art').classList.remove('spinning');
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// Suppress during track change — src swap fires pause before the new track starts
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if(!S._trackChanging && navigator.mediaSession) navigator.mediaSession.playbackState = 'paused';
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});
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// stalled = browser buffer ran out briefly; let the browser retry naturally.
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el.addEventListener('play', () => { _errRetries = 0; clearTimeout(_errTimer); }, { capture: true });
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el.addEventListener('error', () => {
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if (el !== S.audio) return; // standby/preload errors must not disrupt active playback
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// Skip if playCurrent() is already handling recovery (_trackChanging = true means
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// we're mid-transition or waiting for canplay — don't conflict with that)
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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_errRetries++;
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const delay = Math.min(1000 * Math.pow(2, _errRetries - 1), 8000); // 1s, 2s, 4s, 8s
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clearTimeout(_errTimer);
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_errTimer = setTimeout(() => {
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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S._trackChanging = true;
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S.audio.load();
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, delay);
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});
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}
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S._audioEls.forEach(bindAudioEl);
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S.previewAudio.addEventListener('timeupdate', updatePreviewProgress);
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S.previewAudio.addEventListener('timeupdate', updatePreviewProgress);
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S.previewAudio.addEventListener('ended', stopPreview);
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S.previewAudio.addEventListener('ended', stopPreview);
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// stalled = browser buffer ran out briefly; let the browser retry naturally.
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// The watchdog below catches genuine long freezes.
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let _errRetries = 0, _errTimer = null;
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S.audio.addEventListener('play', () => { _errRetries = 0; clearTimeout(_errTimer); }, { capture: true });
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S.audio.addEventListener('error', () => {
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// Skip if playCurrent() is already handling recovery (_trackChanging = true means
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// we're mid-transition or waiting for canplay — don't conflict with that)
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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_errRetries++;
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const delay = Math.min(1000 * Math.pow(2, _errRetries - 1), 8000); // 1s, 2s, 4s, 8s
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clearTimeout(_errTimer);
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_errTimer = setTimeout(() => {
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if(!S.queue[S.qIdx] || S._trackChanging) return;
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S._trackChanging = true;
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S.audio.load();
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S.audio.play().catch(() => { S._trackChanging = false; });
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}, delay);
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});
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const _savedVol = parseInt(localStorage.getItem('ns_volume') ?? '', 10);
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const _savedVol = parseInt(localStorage.getItem('ns_volume') ?? '', 10);
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setVolume(isNaN(_savedVol) ? 55 : _savedVol);
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setVolume(isNaN(_savedVol) ? 55 : _savedVol);
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+12
-46
@@ -276,19 +276,10 @@ function _setAudioSession() {
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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try { if(navigator.audioSession) navigator.audioSession.type = 'playback'; } catch {}
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}
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}
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// ─── PRELOAD — the standby audio element buffers the next track ──────────────
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// ─── PRELOAD — shadow Audio element actually buffers the next track ──────────
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// Buffering into the *standby* element (not a throwaway) lets playCurrent() hand
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// playback over to it gaplessly: the active element never empties, so the OS media
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// tile doesn't flicker on skip. Falls back to a source-swap when not preloaded.
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let _preUrl = '';
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let _preUrl = '';
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let _preId = '';
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let _preId = '';
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let _preAudio = null;
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/** The audio element that is NOT currently active (or null if there's only one). */
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function _standbyEl() {
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const els = S._audioEls;
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if (!els || els.length < 2) return null;
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return els.find(e => e !== S.audio) || null;
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}
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function _nextIdx() {
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function _nextIdx() {
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if(S.repeat === 'one') return S.qIdx;
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if(S.repeat === 'one') return S.qIdx;
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@@ -303,12 +294,13 @@ function _preloadNext() {
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if(ni < 0) return;
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if(ni < 0) return;
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const next = S.queue[ni];
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const next = S.queue[ni];
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if(!next || _preId === next.id) return;
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if(!next || _preId === next.id) return;
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const standby = _standbyEl();
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if(!standby) return;
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_preId = next.id;
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_preId = next.id;
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_preUrl = streamUrl(next.id);
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_preUrl = streamUrl(next.id);
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standby.src = _preUrl; // preload="auto" → the element buffers it for a gapless handoff
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// Real Audio preload — actually buffers the stream so canplay fires instantly
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try { standby.load(); } catch {}
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if(_preAudio) { _preAudio.src = ''; _preAudio = null; }
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_preAudio = new Audio();
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_preAudio.preload = 'auto';
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_preAudio.src = _preUrl;
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if(next.coverArt) {
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if(next.coverArt) {
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[256, 512, 1024].forEach(size => {
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[256, 512, 1024].forEach(size => {
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const img = new Image();
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const img = new Image();
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@@ -319,8 +311,7 @@ function _preloadNext() {
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function _clearPreload() {
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function _clearPreload() {
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_preId = ''; _preUrl = '';
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_preId = ''; _preUrl = '';
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const standby = _standbyEl();
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if(_preAudio) { _preAudio.src = ''; _preAudio = null; }
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if(standby) { try { standby.pause(); standby.removeAttribute('src'); standby.load(); } catch {} }
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}
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}
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// ─── PLAY HISTORY (for prev-in-shuffle) ──────────────────────────────────────
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// ─── PLAY HISTORY (for prev-in-shuffle) ──────────────────────────────────────
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@@ -406,6 +397,10 @@ export function playCurrent() {
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renderQueue();
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renderQueue();
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_scheduleScrobble(s.id, s.duration);
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_scheduleScrobble(s.id, s.duration);
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const src = (_preId === s.id && _preUrl) ? _preUrl : streamUrl(s.id);
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_clearPreload();
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S.audio.src = src;
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const _resetFlag = () => { if (_playGen === gen) S._trackChanging = false; };
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const _resetFlag = () => { if (_playGen === gen) S._trackChanging = false; };
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const _applySession = () => {
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const _applySession = () => {
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@@ -414,35 +409,6 @@ export function playCurrent() {
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setTimeout(_preloadNext, 2000);
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setTimeout(_preloadNext, 2000);
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};
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};
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// ── Gapless handoff: if the standby element already buffered THIS track, switch
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// playback to it instead of reloading the source. The active element never empties,
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// so the OS media tile stays put (and the skip is instant). ──
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const standby = _standbyEl();
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if (standby && _preId === s.id && standby.readyState >= 2) {
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const old = S.audio;
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standby.currentTime = 0;
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standby.volume = old.volume; standby.muted = old.muted; standby.playbackRate = old.playbackRate || 1;
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S.audio = standby; // the active element is now the preloaded one
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_preId = ''; _preUrl = '';
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try { old.pause(); } catch {} // 'pause' is ignored for the now-inactive element
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_setAudioSession();
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S.audio.play()
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.then(() => { S._trackChanging = false; _applySession(); })
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.catch(() => {
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// Handoff playback failed — recover with a fresh source load on this element.
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if (_playGen !== gen) return;
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S.audio.src = streamUrl(s.id);
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try { S.audio.load(); } catch {}
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S.audio.play().then(() => { S._trackChanging = false; _applySession(); }).catch(_resetFlag);
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});
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return;
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}
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// ── Fallback: classic source swap on the current element (unchanged) ──
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const src = (_preId === s.id && _preUrl) ? _preUrl : streamUrl(s.id);
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_clearPreload();
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S.audio.src = src;
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let _guardTimer = null;
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let _guardTimer = null;
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let _canplayFn = null;
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let _canplayFn = null;
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