fix: reset progress bar to 0:00 immediately on track skip/play in bridge mode

This commit is contained in:
Honey committed 2026-05-13 12:45:55 +02:00
1 parent a1a4416bb6
commit 10e3e0eb1d
1 file changed
+16 -3
+16 -3
View File
@@ -283,6 +283,7 @@ export function playCurrent() {
if (HAS_BRIDGE) { if (HAS_BRIDGE) {
// Update DOM immediately for snappy feedback; onTrackChanged will confirm. // Update DOM immediately for snappy feedback; onTrackChanged will confirm.
S._trackChanging = true; S._trackChanging = true;
_resetProgressUI();
updatePlayerUI(s, true); updatePlayerUI(s, true);
onNpSongChange(s.id); onNpSongChange(s.id);
renderQueue(); renderQueue();
@@ -471,15 +472,27 @@ function _setSkipping() {
_skipTimer = setTimeout(() => { _skipping = false; }, 2000); _skipTimer = setTimeout(() => { _skipping = false; }, 2000);
} }
function _resetProgressUI() {
_nativePos = 0;
document.getElementById('progress-fill').style.width = '0%';
document.getElementById('time-cur').textContent = formatDur(0);
if (S.npOpen) {
const fill = document.getElementById('np-fill');
const cur = document.getElementById('np-cur');
if (fill) fill.style.width = '0%';
if (cur) cur.textContent = formatDur(0);
}
}
export function prevSong() { export function prevSong() {
_clearPreload(); _clearPreload();
if (HAS_BRIDGE) { if (HAS_BRIDGE) {
_setSkipping(); _setSkipping();
if (_lastPositionMs > 3000) { _nsBridge('prev'); return; } if (_lastPositionMs > 3000) { _resetProgressUI(); _nsBridge('prev'); return; }
if (S.qIdx > 0) { if (S.qIdx > 0) {
S.qIdx--; S.qIdx--;
const s = S.queue[S.qIdx]; const s = S.queue[S.qIdx];
if (s) { updatePlayerUI(s, true); onNpSongChange(s.id); renderQueue(); } if (s) { _resetProgressUI(); updatePlayerUI(s, true); onNpSongChange(s.id); renderQueue(); }
} }
_nsBridge('prev'); _nsBridge('prev');
return; return;
@@ -496,7 +509,7 @@ export function nextSong() {
if (ni >= 0 && ni < S.queue.length) { if (ni >= 0 && ni < S.queue.length) {
S.qIdx = ni; S.qIdx = ni;
const s = S.queue[S.qIdx]; const s = S.queue[S.qIdx];
if (s) { updatePlayerUI(s, true); onNpSongChange(s.id); renderQueue(); } if (s) { _resetProgressUI(); updatePlayerUI(s, true); onNpSongChange(s.id); renderQueue(); }
} }
_nsBridge('next'); _nsBridge('next');
if (S.radioMode && S.queue.length - S.qIdx < 5) fillRadioQueue(); if (S.radioMode && S.queue.length - S.qIdx < 5) fillRadioQueue();