feat: native Android audio via Media3 ExoPlayer + full NSBridge JS adapter

- Replace legacy MediaBrowserServiceCompat/MediaSessionCompat with
  Media3 MediaSessionService (MusicService.kt) + ExoPlayer set to
  WAKE_MODE_NETWORK — holds WakeLock + WifiLock through Doze so audio
  plays uninterrupted on locked screen
- Media3 manages the notification; no manual NotificationCompat.Builder
  → no disappear/reappear flicker when skipping tracks
- Full bidirectional bridge:
    JS → native: window.NSBridge.* (WebBridge.kt, 13 methods)
    Native → JS: window.NSPlayer.* callbacks (onReady, onTrackChanged,
      onPositionUpdate, onPlaybackStateChanged, onQueueEnded, onError)
- player.js: progressive enhancement — all playback routes through
  NSBridge when running inside the wrapper, falls back to S.audio on
  plain PWA/browser; removes all window.Android.* calls
- main.js: guard _onForeground mediaSession playbackState setter behind
  !window.NSBridge so native Media3 session is never stomped
- ProGuard rules updated to keep WebBridge @JavascriptInterface methods
  and Media3 classes
- bridge-test.html: manual integration test page for every bridge method

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
HoneyandClaude Sonnet 4.6 committed 2026-05-05 01:14:28 +02:00
1 parent 1ede8727a2
commit 0e17d2e5db
15 files changed
+1093 -95

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@@ -166,10 +166,12 @@ window.addEventListener('load', () => {
const s = S.queue[S.qIdx];
if(!s) return;
updateMediaSession(s);
// Don't stomp playbackState during a src-swap — _trackChanging guards the transition
if(navigator.mediaSession && !S._trackChanging)
// Don't stomp playbackState during a src-swap — _trackChanging guards the transition.
// Skip when native is active: Media3 owns the system media session.
if(navigator.mediaSession && !S._trackChanging && !window.NSBridge)
navigator.mediaSession.playbackState = S.audio.paused ? 'paused' : 'playing';
// If audio was playing before backgrounding but is now paused (OS kill), try to resume
// If audio was playing before backgrounding but is now paused (OS kill), try to resume.
// No-op when native (S.audio.src is empty; native handles its own recovery).
if(!S.audio.paused) return;
if(s && S.audio.src) S.audio.play().catch(() => { S._trackChanging = false; });
}