/* Die Pixelsymbole von HoneyOS.
*
* Eigene Datei, weil sie Daten sind und nicht Verhalten: zwölf mal zwölf
* Zeichen je Symbol, mehr passiert hier nicht. Dieselben Raster stehen noch
* einmal in honeybar/honeybar.js — die soll eine einzelne Datei bleiben, die
* eine fremde App mit einer Zeile einbindet (siehe IDEAS 1.3).
*/
/* ── Pixel-Glyphen ─────────────────────────────────────────────────────────
* 12×12-Raster als Zeichenketten. Ein `#` ist ein Pixel. So bleiben die Icons
* im Retro-Raster statt aus einer Icon-Bibliothek zu kommen.
*/
export const GLYPHS = {
// Wettersymbole. Dieselben Namen wie in weather.go (wmo) und in der HoneyBar —
// solange 1.3 (geteilte Symbolquelle) nicht gebaut ist, stehen sie zweimal da.
sonne: [
"............",
".....##.....",
"..#..##..#..",
"...#....#...",
"....####....",
"..##....##..",
"..##....##..",
"....####....",
"...#....#...",
"..#..##..#..",
".....##.....",
"............",
],
heiter: [
"............",
"...##.......",
"..####..#...",
"...##..###..",
"......#####.",
"...####...#.",
"..#....##.#.",
".##........#",
"#..........#",
".##########.",
"............",
"............",
],
wolke: [
"............",
"....####....",
"...#....#...",
"..#......##.",
".##........#",
"##.........#",
"#..........#",
"#..........#",
".##########.",
"............",
"............",
"............",
],
nebel: [
"............",
"....####....",
"..##....##..",
".##.......#.",
"#..........#",
".##########.",
"............",
".#########..",
"............",
"..#########.",
"............",
".#########..",
],
regen: [
"............",
"....####....",
"...#....#...",
"..#......##.",
".##........#",
"##.........#",
".##########.",
"............",
"..#..#..#...",
".#..#..#....",
"..#..#..#...",
".#..#..#....",
],
schnee: [
"............",
"....####....",
"...#....#...",
"..#......##.",
".##........#",
"##.........#",
".##########.",
"............",
"..#...#...#.",
".#.#.#.#.#..",
"..#...#...#.",
"............",
],
gewitter: [
"............",
"....####....",
"...#....#...",
"..#......##.",
".##........#",
"##.........#",
".##########.",
"......##....",
".....##.....",
"....####....",
"......##....",
".....##.....",
],
cloud: [
"............",
"....####....",
"...#....#...",
"..#......##.",
".##........#",
"##.........#",
"#..........#",
"#..........#",
".##########.",
"............",
"............",
"............",
],
note: [
"..########..",
"..#......#..",
"..#.####.#..",
"..#......#..",
"..#.####.#..",
"..#......#..",
"..#.####.#..",
"..#......#..",
"..#.##...#..",
"..#......#..",
"..########..",
"............",
],
box: [
"............",
".##########.",
".#........#.",
".#........#.",
".#...##...#.",
".#..####..#.",
".#..####..#.",
".#...##...#.",
".#........#.",
".#........#.",
".##########.",
"............",
],
chip: [
"............",
"..#.#.#.#...",
".##########.",
".#........#.",
"##.######.##",
".#.#....#.#.",
"##.#....#.##",
".#.######.#.",
".#........#.",
".##########.",
"..#.#.#.#...",
"............",
],
gear: [
"....####....",
"..#.####.#..",
"..########..",
".####..####.",
"###......###",
"##........##",
"##........##",
"###......###",
".####..####.",
"..########..",
"..#.####.#..",
"....####....",
],
globe: [
"............",
"...######...",
"..#..#...#..",
".#...#....#.",
"############",
"#....#.....#",
"#....#.....#",
"############",
".#...#....#.",
"..#..#...#..",
"...######...",
"............",
],
disk: [
"............",
"############",
"#..######..#",
"#..#....#..#",
"#..#....#..#",
"#..######..#",
"#..........#",
"#.########.#",
"#.#......#.#",
"#.#......#.#",
"############",
"............",
],
folder: [
"............",
".####.......",
"#....#......",
"#.....######",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"#..........#",
"############",
"............",
"............",
],
};
export function glyphSvg(name) {
const grid = GLYPHS[name] || GLYPHS.box;
const rects = [];
grid.forEach((row, y) => {
// Waagerechte Läufe zusammenfassen: weniger Rechtecke, gleiches Bild.
let run = 0;
for (let x = 0; x <= row.length; x++) {
if (row[x] === "#") {
run++;
} else if (run) {
rects.push(``);
run = 0;
}
}
});
return ``;
}