Symbole in beiden Leisten, aus einer Quelle
Die Pixelraster stehen jetzt in web/glyphs.json — einmal. Der Schreibtisch laedt die Datei selbst, die HoneyBar bekommt sie mit der App-Liste mit; sie bleibt damit eine einzelne Datei ohne zweite Anfrage. Die abgetippten Wettersymbole in honeybar.js sind weg, und die Symbolauswahl im Programm-Editor kommt jetzt aus derselben Datei statt aus einer Liste im Quelltext. Neu: Symbole neben den App-Namen im Streifen beider Leisten, mit einem Schalter (Einstellungen -> HoneyBar) fuer beide zugleich. In den Aufklappmenues und auf den Kacheln stehen sie immer.
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@@ -231,6 +231,13 @@ body {
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white-space: nowrap;
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}
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.mb-app:hover { color: var(--p); border-color: var(--p-dim); }
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/* Symbol und Name in einer Zeile, wie in der HoneyBar. Das Symbol trägt die
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Textfarbe, also stimmt es auch im umgekehrten Zustand der aktiven App. */
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.mb-app { display: inline-flex; align-items: center; gap: 6px; }
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.mb-ico,
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.sm-ico { display: block; width: 12px; height: 12px; flex: 0 0 auto; }
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.mb-ico svg,
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.sm-ico svg { width: 12px; height: 12px; display: block; }
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.mb-app[aria-current="true"] {
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color: var(--bg);
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background: var(--p);
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@@ -816,6 +823,10 @@ body {
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text-align: left;
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padding: 6px 9px;
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cursor: pointer;
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/* Symbol links, Name daneben — in den Menüs stehen die Symbole immer. */
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display: flex;
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align-items: center;
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gap: 8px;
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}
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.startmenu button:hover { background: var(--p); color: var(--bg); text-shadow: none; }
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.startmenu hr { border: 0; border-top: 1px solid var(--p-faint); margin: 3px 0; }
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+212
@@ -0,0 +1,212 @@
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{
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"sonne": [
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"............",
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".....##.....",
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"..#..##..#..",
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"...#....#...",
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"....####....",
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"..##....##..",
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"..##....##..",
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"....####....",
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"...#....#...",
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"..#..##..#..",
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".....##.....",
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"............"
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],
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"heiter": [
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"............",
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"...##.......",
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"..####..#...",
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"...##..###..",
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"......#####.",
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"...####...#.",
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"..#....##.#.",
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".##........#",
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"#..........#",
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".##########.",
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"............",
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"............"
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],
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"wolke": [
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"............",
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"....####....",
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"...#....#...",
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"..#......##.",
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".##........#",
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"##.........#",
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"#..........#",
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"#..........#",
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".##########.",
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"............",
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"............",
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"............"
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],
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"nebel": [
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"............",
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"....####....",
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"..##....##..",
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".##.......#.",
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"#..........#",
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".##########.",
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"............",
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".#########..",
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"............",
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"..#########.",
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"............",
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".#########.."
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],
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"regen": [
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"............",
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"....####....",
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"...#....#...",
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"..#......##.",
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".##........#",
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"##.........#",
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".##########.",
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"............",
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"..#..#..#...",
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".#..#..#....",
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"..#..#..#...",
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".#..#..#...."
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],
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"schnee": [
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"............",
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"....####....",
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"...#....#...",
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"..#......##.",
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".##........#",
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"##.........#",
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".##########.",
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"............",
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"..#...#...#.",
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".#.#.#.#.#..",
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"..#...#...#.",
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"............"
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],
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"gewitter": [
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"............",
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"....####....",
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"...#....#...",
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"..#......##.",
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".##........#",
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"##.........#",
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".##########.",
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"......##....",
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".....##.....",
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"....####....",
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"......##....",
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".....##....."
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],
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"cloud": [
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"............",
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"....####....",
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"...#....#...",
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"..#......##.",
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".##........#",
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"##.........#",
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"#..........#",
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"#..........#",
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".##########.",
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"............",
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"............",
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"............"
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],
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"note": [
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"..########..",
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"..#......#..",
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"..#.####.#..",
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"..#......#..",
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"..#.####.#..",
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"..#......#..",
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"..#.####.#..",
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"..#......#..",
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"..#.##...#..",
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"..#......#..",
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"..########..",
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"............"
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],
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"box": [
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"............",
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".##########.",
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".#........#.",
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".#........#.",
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".#...##...#.",
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".#..####..#.",
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".#..####..#.",
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".#...##...#.",
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".#........#.",
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".#........#.",
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".##########.",
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"............"
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],
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"chip": [
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"............",
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"..#.#.#.#...",
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".##########.",
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".#........#.",
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"##.######.##",
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".#.#....#.#.",
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"##.#....#.##",
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".#.######.#.",
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".#........#.",
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".##########.",
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"..#.#.#.#...",
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"............"
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],
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"gear": [
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"....####....",
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"..#.####.#..",
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"..########..",
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".####..####.",
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"###......###",
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"##........##",
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"##........##",
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"###......###",
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".####..####.",
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"..########..",
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"..#.####.#..",
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"....####...."
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],
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"globe": [
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"............",
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"...######...",
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"..#..#...#..",
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".#...#....#.",
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"############",
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"#....#.....#",
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"#....#.....#",
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"############",
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".#...#....#.",
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"..#..#...#..",
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"...######...",
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"............"
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],
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"disk": [
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"............",
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"############",
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"#..######..#",
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"#..#....#..#",
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"#..#....#..#",
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"#..######..#",
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"#..........#",
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"#.########.#",
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"#.#......#.#",
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"#.#......#.#",
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"############",
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"............"
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],
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"folder": [
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"............",
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".####.......",
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"#....#......",
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"#.....######",
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"#..........#",
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"#..........#",
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"#..........#",
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"#..........#",
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"#..........#",
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"############",
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"............",
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"............"
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]
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}
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+38
-20
@@ -56,6 +56,7 @@
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let apps = DEFAULT_APPS;
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let settings = null;
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let glyphs = {};
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// Was die Seite oben schon hatte, bevor die HoneyBar sie heruntergeschoben hat.
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let urspruenglichesPolster = null;
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@@ -69,22 +70,13 @@
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const SAFE = "env(safe-area-inset-top, 0px)";
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const HOEHE = "calc(" + BAR_H + "px + " + SAFE + ")";
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/* Wettersymbole als Pixelraster, dieselben Namen wie in weather.go.
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Sie stehen auch in os.js — bis die geteilte Symbolquelle (1.3) gebaut ist,
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ist das die kleinere Sünde: Die HoneyBar soll eine einzelne Datei bleiben,
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die eine fremde App mit einer Zeile einbindet. */
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const WX = {
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sonne: "............;.....##.....;..#..##..#..;...#....#...;....####....;..##....##..;..##....##..;....####....;...#....#...;..#..##..#..;.....##.....;............",
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heiter: "............;...##.......;..####..#...;...##..###..;......#####.;...####...#.;..#....##.#.;.##........#;#..........#;.##########.;............;............",
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wolke: "............;....####....;...#....#...;..#......##.;.##........#;##.........#;#..........#;#..........#;.##########.;............;............;............",
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nebel: "............;....####....;..##....##..;.##.......#.;#..........#;.##########.;............;.#########..;............;..#########.;............;.#########..",
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regen: "............;....####....;...#....#...;..#......##.;.##........#;##.........#;.##########.;............;..#..#..#...;.#..#..#....;..#..#..#...;.#..#..#....",
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schnee: "............;....####....;...#....#...;..#......##.;.##........#;##.........#;.##########.;............;..#...#...#.;.#.#.#.#.#..;..#...#...#.;............",
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gewitter: "............;....####....;...#....#...;..#......##.;.##........#;##.........#;.##########.;......##....;.....##.....;....####....;......##....;.....##.....",
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};
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function wxSvg(name) {
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const grid = (WX[name] || WX.wolke).split(";");
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/* Alle Pixelraster kommen mit der App-Liste vom Server (web/glyphs.json).
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Frueher standen die Wettersymbole hier noch einmal abgetippt — genau das
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war schon einmal auseinandergelaufen. Diese Datei bleibt trotzdem eine
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einzelne ohne zweite Anfrage: Sie fragt ohnehin nach der App-Liste, und
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die bringt die Raster einfach mit. */
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function rasterSvg(grid) {
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if (!grid) return "";
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let d = "";
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grid.forEach((row, y) => {
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let run = 0;
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@@ -93,7 +85,7 @@
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else if (run) { d += `<rect x="${x - run}" y="${y}" width="${run}" height="1"/>`; run = 0; }
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}
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});
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return `<svg viewBox="0 0 12 12" fill="currentColor" aria-hidden="true">${d}</svg>`;
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return `<svg viewBox="0 0 12 12" fill="currentColor" shape-rendering="crispEdges" aria-hidden="true">${d}</svg>`;
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}
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const host = document.createElement("honey-bar");
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@@ -163,6 +155,11 @@
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}
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.apps::-webkit-scrollbar { display: none; }
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.app { color: var(--p-mid); letter-spacing: .08em; flex: 0 0 auto; scroll-snap-align: end; }
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/* Symbol und Name in einer Zeile. Das Symbol traegt die Textfarbe, also
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stimmt es in jeder Roehre und im umgekehrten Zustand von selbst. */
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.app, .menu a[role="menuitem"] { display: inline-flex; align-items: center; gap: 6px; }
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.ico { display: block; width: 12px; height: 12px; flex: 0 0 auto; }
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.ico svg { width: 12px; height: 12px; display: block; }
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.app:hover { color: var(--p); border-color: var(--p-dim); }
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.app[aria-current="page"] {
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background: var(--p); border-color: var(--p); color: var(--bg); text-shadow: none;
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@@ -261,20 +258,40 @@
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nav.innerHTML = "";
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menuApps.innerHTML = "";
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// Der Schalter gilt nur fuer den Streifen. Im Aufklappmenue stehen die
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// Symbole immer: Dort ist Platz, und dort sucht man eine App, statt sie
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// im Vorbeigehen wiederzuerkennen.
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const symboleImStreifen = !settings || settings.barGlyphs !== "off";
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const symbol = (app) => {
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const grid = glyphs[app.glyph] || glyphs.box;
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if (!grid) return null;
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const span = document.createElement("span");
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span.className = "ico";
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span.innerHTML = rasterSvg(grid);
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return span;
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};
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apps.forEach((app) => {
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if (app.id === "honeyos") return; // steckt schon links im Logo
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const a = document.createElement("a");
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a.className = "app";
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a.href = app.url;
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a.textContent = app.name;
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if (symboleImStreifen) {
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const ico = symbol(app);
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if (ico) a.appendChild(ico);
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}
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a.appendChild(document.createTextNode(app.name));
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if (app.id === current) a.setAttribute("aria-current", "page");
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nav.appendChild(a);
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const m = document.createElement("a");
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m.href = app.url;
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m.setAttribute("role", "menuitem");
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m.textContent = (app.id === current ? "▸ " : " ") + app.name;
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const ico = symbol(app);
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if (ico) m.appendChild(ico);
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m.appendChild(document.createTextNode((app.id === current ? "\u25b8 " : "") + app.name));
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menuApps.appendChild(m);
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});
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}
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@@ -300,7 +317,7 @@
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return; // offline oder HoneyOS aus — die App geht das nichts an
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}
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const el = root.getElementById("wx");
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el.innerHTML = wxSvg(w.glyph) + `<span class="grad">${Math.round(w.grad)}°</span>`;
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el.innerHTML = rasterSvg(glyphs[w.glyph] || glyphs.wolke) + `<span class="grad">${Math.round(w.grad)}°</span>`;
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el.title = `${w.ort}: ${w.text}, ${Math.round(w.grad)}°`;
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el.hidden = false;
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}
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@@ -510,6 +527,7 @@
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apps = [{ id: "honeyos", name: "DESKTOP", url: homeUrl }].concat(data.apps);
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}
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settings = data.settings || null;
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if (data.glyphs) glyphs = data.glyphs;
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}
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} catch {
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/* nicht angemeldet, kein CORS, kein Netz → eingebaute Liste;
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@@ -14,6 +14,8 @@ export const DEFAULT_SETTINGS = {
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flicker: "on",
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glow: "on",
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openIn: "tab", // tab | same
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// Symbole im App-Streifen beider Leisten. Im Aufklappmenü stehen sie immer.
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barGlyphs: "on",
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// Wetter. Zwei Schalter statt einem: Der Schreibtisch und die HoneyBar sind
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// zwei verschiedene Orte, und wer das Wetter beim Arbeiten in einer App will,
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// will es nicht zwingend auch auf einer Seite, die er selten aufruft.
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+32
-224
@@ -1,235 +1,43 @@
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/* Die Pixelsymbole von HoneyOS.
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*
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* Eigene Datei, weil sie Daten sind und nicht Verhalten: zwölf mal zwölf
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* Zeichen je Symbol, mehr passiert hier nicht. Dieselben Raster stehen noch
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* einmal in honeybar/honeybar.js — die soll eine einzelne Datei bleiben, die
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* eine fremde App mit einer Zeile einbindet (siehe IDEAS 1.3).
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* Die Raster selbst stehen in `web/glyphs.json` — **an genau einer Stelle**,
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* absichtlich als Daten statt als Quelltext: Der Schreibtisch holt sie hier,
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* die HoneyBar in fremden Apps bekommt sie vom Server mit der App-Liste
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* mitgeliefert (siehe main.go). Vorher standen sie zweimal da, und die
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* Wettersymbole waren schon einmal auseinandergelaufen.
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*
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* Das Laden geschieht mit `await` auf oberster Ebene: Wer dieses Modul
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* einbindet, bekommt fertige Symbole und darf sie überall gerade heraus
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* benutzen — sonst müsste jede Zeichenfunktion asynchron werden.
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*/
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/* ── Pixel-Glyphen ─────────────────────────────────────────────────────────
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* 12×12-Raster als Zeichenketten. Ein `#` ist ein Pixel. So bleiben die Icons
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* im Retro-Raster statt aus einer Icon-Bibliothek zu kommen.
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*/
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export const GLYPHS = {
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// Wettersymbole. Dieselben Namen wie in weather.go (wmo) und in der HoneyBar —
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// solange 1.3 (geteilte Symbolquelle) nicht gebaut ist, stehen sie zweimal da.
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sonne: [
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"............",
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".....##.....",
|
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"..#..##..#..",
|
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"...#....#...",
|
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"....####....",
|
||||
"..##....##..",
|
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"..##....##..",
|
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"....####....",
|
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"...#....#...",
|
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"..#..##..#..",
|
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".....##.....",
|
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"............",
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],
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heiter: [
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"............",
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"...##.......",
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"..####..#...",
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"...##..###..",
|
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"......#####.",
|
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"...####...#.",
|
||||
"..#....##.#.",
|
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".##........#",
|
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"#..........#",
|
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".##########.",
|
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"............",
|
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"............",
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],
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wolke: [
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"............",
|
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"....####....",
|
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"...#....#...",
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"..#......##.",
|
||||
".##........#",
|
||||
"##.........#",
|
||||
"#..........#",
|
||||
"#..........#",
|
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".##########.",
|
||||
"............",
|
||||
"............",
|
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"............",
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],
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nebel: [
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"............",
|
||||
"....####....",
|
||||
"..##....##..",
|
||||
".##.......#.",
|
||||
"#..........#",
|
||||
".##########.",
|
||||
"............",
|
||||
".#########..",
|
||||
"............",
|
||||
"..#########.",
|
||||
"............",
|
||||
".#########..",
|
||||
],
|
||||
regen: [
|
||||
"............",
|
||||
"....####....",
|
||||
"...#....#...",
|
||||
"..#......##.",
|
||||
".##........#",
|
||||
"##.........#",
|
||||
".##########.",
|
||||
"............",
|
||||
"..#..#..#...",
|
||||
".#..#..#....",
|
||||
"..#..#..#...",
|
||||
".#..#..#....",
|
||||
],
|
||||
schnee: [
|
||||
"............",
|
||||
"....####....",
|
||||
"...#....#...",
|
||||
"..#......##.",
|
||||
".##........#",
|
||||
"##.........#",
|
||||
".##########.",
|
||||
"............",
|
||||
"..#...#...#.",
|
||||
".#.#.#.#.#..",
|
||||
"..#...#...#.",
|
||||
"............",
|
||||
],
|
||||
gewitter: [
|
||||
"............",
|
||||
"....####....",
|
||||
"...#....#...",
|
||||
"..#......##.",
|
||||
".##........#",
|
||||
"##.........#",
|
||||
".##########.",
|
||||
"......##....",
|
||||
".....##.....",
|
||||
"....####....",
|
||||
"......##....",
|
||||
".....##.....",
|
||||
],
|
||||
|
||||
cloud: [
|
||||
"............",
|
||||
"....####....",
|
||||
"...#....#...",
|
||||
"..#......##.",
|
||||
".##........#",
|
||||
"##.........#",
|
||||
"#..........#",
|
||||
"#..........#",
|
||||
".##########.",
|
||||
"............",
|
||||
"............",
|
||||
"............",
|
||||
],
|
||||
note: [
|
||||
"..########..",
|
||||
"..#......#..",
|
||||
"..#.####.#..",
|
||||
"..#......#..",
|
||||
"..#.####.#..",
|
||||
"..#......#..",
|
||||
"..#.####.#..",
|
||||
"..#......#..",
|
||||
"..#.##...#..",
|
||||
"..#......#..",
|
||||
"..########..",
|
||||
"............",
|
||||
],
|
||||
box: [
|
||||
"............",
|
||||
".##########.",
|
||||
".#........#.",
|
||||
".#........#.",
|
||||
".#...##...#.",
|
||||
".#..####..#.",
|
||||
".#..####..#.",
|
||||
".#...##...#.",
|
||||
".#........#.",
|
||||
".#........#.",
|
||||
".##########.",
|
||||
"............",
|
||||
],
|
||||
chip: [
|
||||
"............",
|
||||
"..#.#.#.#...",
|
||||
".##########.",
|
||||
".#........#.",
|
||||
"##.######.##",
|
||||
".#.#....#.#.",
|
||||
"##.#....#.##",
|
||||
".#.######.#.",
|
||||
".#........#.",
|
||||
".##########.",
|
||||
"..#.#.#.#...",
|
||||
"............",
|
||||
],
|
||||
gear: [
|
||||
"....####....",
|
||||
"..#.####.#..",
|
||||
"..########..",
|
||||
".####..####.",
|
||||
"###......###",
|
||||
"##........##",
|
||||
"##........##",
|
||||
"###......###",
|
||||
".####..####.",
|
||||
"..########..",
|
||||
"..#.####.#..",
|
||||
"....####....",
|
||||
],
|
||||
globe: [
|
||||
"............",
|
||||
"...######...",
|
||||
"..#..#...#..",
|
||||
".#...#....#.",
|
||||
"############",
|
||||
"#....#.....#",
|
||||
"#....#.....#",
|
||||
"############",
|
||||
".#...#....#.",
|
||||
"..#..#...#..",
|
||||
"...######...",
|
||||
"............",
|
||||
],
|
||||
disk: [
|
||||
"............",
|
||||
"############",
|
||||
"#..######..#",
|
||||
"#..#....#..#",
|
||||
"#..#....#..#",
|
||||
"#..######..#",
|
||||
"#..........#",
|
||||
"#.########.#",
|
||||
"#.#......#.#",
|
||||
"#.#......#.#",
|
||||
"############",
|
||||
"............",
|
||||
],
|
||||
folder: [
|
||||
"............",
|
||||
".####.......",
|
||||
"#....#......",
|
||||
"#.....######",
|
||||
"#..........#",
|
||||
"#..........#",
|
||||
"#..........#",
|
||||
"#..........#",
|
||||
"#..........#",
|
||||
"############",
|
||||
"............",
|
||||
"............",
|
||||
],
|
||||
};
|
||||
/** 12×12-Raster als Zeichenketten, ein `#` ist ein Pixel. */
|
||||
export const GLYPHS = await ladeGlyphen();
|
||||
|
||||
async function ladeGlyphen() {
|
||||
try {
|
||||
const res = await fetch(new URL("../glyphs.json", import.meta.url), { cache: "no-store" });
|
||||
if (res.ok) return await res.json();
|
||||
} catch {
|
||||
/* fällt unten auf ein leeres Raster zurück */
|
||||
}
|
||||
// Ohne Symbole ist der Schreibtisch hässlich, aber benutzbar — ein leerer
|
||||
// Bildschirm wäre schlimmer. Passieren kann es nur, wenn der eigene Server
|
||||
// gerade nicht antwortet; dann ist ohnehin nichts zu holen.
|
||||
console.warn("HoneyOS: glyphs.json nicht geladen — Symbole fehlen.");
|
||||
return {};
|
||||
}
|
||||
|
||||
export function glyphSvg(name) {
|
||||
const grid = GLYPHS[name] || GLYPHS.box;
|
||||
return rasterSvg(GLYPHS[name] || GLYPHS.box);
|
||||
}
|
||||
|
||||
/** Baut aus einem 12×12-Raster ein SVG. Waagerechte Läufe werden
|
||||
* zusammengefasst: weniger Rechtecke, gleiches Bild. */
|
||||
export function rasterSvg(grid) {
|
||||
if (!grid) return "";
|
||||
const rects = [];
|
||||
grid.forEach((row, y) => {
|
||||
// Waagerechte Läufe zusammenfassen: weniger Rechtecke, gleiches Bild.
|
||||
let run = 0;
|
||||
for (let x = 0; x <= row.length; x++) {
|
||||
if (row[x] === "#") {
|
||||
|
||||
+33
-4
@@ -123,10 +123,19 @@ function renderShell() {
|
||||
function renderMenubarApps() {
|
||||
const nav = $("mbApps");
|
||||
nav.innerHTML = "";
|
||||
// Derselbe Schalter wie in der HoneyBar fremder Apps: Wer die Symbole dort
|
||||
// abstellt, will sie hier auch nicht — es ist dieselbe Leiste.
|
||||
const mitSymbol = state.settings.barGlyphs !== "off";
|
||||
state.cfg.apps.forEach((app) => {
|
||||
const b = document.createElement("button");
|
||||
b.className = "mb-app";
|
||||
b.textContent = app.name;
|
||||
if (mitSymbol) {
|
||||
const ico = document.createElement("span");
|
||||
ico.className = "mb-ico";
|
||||
ico.innerHTML = glyphSvg(app.glyph);
|
||||
b.appendChild(ico);
|
||||
}
|
||||
b.appendChild(document.createTextNode(app.name));
|
||||
b.title = `${app.name} öffnen — ${app.url}`;
|
||||
b.addEventListener("click", () => launch(app));
|
||||
nav.appendChild(b);
|
||||
@@ -564,6 +573,12 @@ function openSettings() {
|
||||
${seg("glow", [["on", "glühen an"], ["off", "aus"]], s.glow)}
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<span class="label">HoneyBar</span>
|
||||
${seg("barGlyphs", [["on", "symbole an"], ["off", "nur namen"]], s.barGlyphs)}
|
||||
<p class="ae-hint" style="margin-left:0">gilt für den App-Streifen hier und in jeder App</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<span class="label">Apps öffnen</span>
|
||||
${seg("openIn", [["tab", "neuer tab"], ["same", "gleiches fenster"]], s.openIn)}
|
||||
@@ -619,6 +634,7 @@ function openSettings() {
|
||||
renderStats();
|
||||
if (key.startsWith("weather")) loadWeather();
|
||||
if (key === "openIn" && state.settings.mode === "terminal") renderTiles();
|
||||
if (key === "barGlyphs") renderMenubarApps();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -684,7 +700,11 @@ function openSettings() {
|
||||
function openApps() {
|
||||
let draft = state.cfg.apps.map((a) => ({ ...a }));
|
||||
|
||||
const GLYPHS_LIST = ["cloud", "note", "box", "chip", "folder", "gear", "globe", "disk"];
|
||||
// Die Auswahl kommt aus glyphs.json selbst — wer dort ein Symbol ergänzt,
|
||||
// kann es sofort wählen. Die Wettersymbole liegen in derselben Datei (die
|
||||
// HoneyBar braucht beides in einer Antwort), taugen aber nicht als App-Logo.
|
||||
const WETTER_GLYPHEN = ["sonne", "heiter", "wolke", "nebel", "regen", "schnee", "gewitter"];
|
||||
const GLYPHS_LIST = Object.keys(GLYPHS).filter((g) => !WETTER_GLYPHEN.includes(g));
|
||||
|
||||
const rowHtml = (a, i) => `
|
||||
<details class="approw" ${a.__neu ? "open" : ""}>
|
||||
@@ -823,7 +843,14 @@ function buildAppMenu() {
|
||||
menu.innerHTML =
|
||||
`<div class="sm-head">wechseln zu</div>` +
|
||||
(state.cfg.apps.length
|
||||
? state.cfg.apps.map((a) => `<button data-app="${escapeAttr(a.id)}">${escapeHtml(a.name)}</button>`).join("")
|
||||
? state.cfg.apps
|
||||
.map(
|
||||
(a) =>
|
||||
// Im Menü stehen die Symbole immer — dort ist Platz, und dort
|
||||
// sucht man eine App, statt sie im Vorbeigehen zu erkennen.
|
||||
`<button data-app="${escapeAttr(a.id)}"><span class="sm-ico">${glyphSvg(a.glyph)}</span>${escapeHtml(a.name)}</button>`
|
||||
)
|
||||
.join("")
|
||||
: `<button data-settings="1">keine app eingetragen …</button>`);
|
||||
|
||||
menu.querySelectorAll("[data-app]").forEach((b) =>
|
||||
@@ -925,7 +952,9 @@ function buildStartMenu() {
|
||||
closeAppMenu();
|
||||
|
||||
menu.innerHTML = `<div class="sm-head">starten</div>` +
|
||||
state.cfg.apps.map((a) => `<button data-app="${a.id}">${escapeHtml(a.name)}</button>`).join("") +
|
||||
state.cfg.apps
|
||||
.map((a) => `<button data-app="${escapeAttr(a.id)}"><span class="sm-ico">${glyphSvg(a.glyph)}</span>${escapeHtml(a.name)}</button>`)
|
||||
.join("") +
|
||||
`<hr /><button data-win="programme">Programme</button>
|
||||
<button data-win="system">System</button>
|
||||
<button data-win="settings">Einstellungen</button>
|
||||
|
||||
Reference in new issue
Block a user